Search found 11 matches

by gandre82
Mon Nov 09, 2020 4:28 pm
Forum: User Support
Topic: World-light disable
Replies: 4
Views: 2330

Re: World-light disable

Dade wrote: Mon Nov 09, 2020 3:05 pm BTW, for your task, it may be better to use light groups :idea:
i will do so.
by gandre82
Mon Nov 09, 2020 2:09 pm
Forum: User Support
Topic: World-light disable
Replies: 4
Views: 2330

Re: World-light disable

-solved!
god damn. :roll:
by gandre82
Mon Nov 09, 2020 11:42 am
Forum: User Support
Topic: World-light disable
Replies: 4
Views: 2330

World-light disable

Hey folks,

i like to light my scene only with neonlamps, so i disabled all world-lightemission from the worldpanel -> none.
but my windows cast light into the room, what im doing wrong?
hw.jpg
by gandre82
Sun Nov 08, 2020 1:29 pm
Forum: Finished Work
Topic: Blender Luxcore "Light in the dark"
Replies: 9
Views: 6560

Re: Blender Luxcore "Light in the dark"



pathtrace-update!
i reassigned a new fresh glass material, and i get this lightrim. as far as good.
now i tick the rough-box in the shader, because i what to add some dirtmap on the glas, and the lighttravellin is gone no matter what value 0 -10. i think this isnt right. try it for yourself ...
by gandre82
Sun Nov 08, 2020 12:47 pm
Forum: Finished Work
Topic: Blender Luxcore "Light in the dark"
Replies: 9
Views: 6560

Re: Blender Luxcore "Light in the dark"

pathtrace-update!
i reassigned a new fresh glass material, and i get this lightrim. as far as good.
now i tick the rough-box in the shader, because i what to add some dirtmap on the glas, and the lighttravellin is gone no matter what value 0 -10. i think this isnt right. try it for yourself.

if i ...
by gandre82
Sun Nov 08, 2020 12:10 pm
Forum: Finished Work
Topic: Blender Luxcore "Light in the dark"
Replies: 9
Views: 6560

Re: Blender Luxcore "Light in the dark"

kintuX wrote: Sun Nov 08, 2020 11:46 am
gandre82 wrote: Sun Nov 08, 2020 1:06 am hey ho,
... this is fukn me up...
oi,
just brighten glass shadow color in material output
makes no difference i tried this shadowcolorthing already.

One thing i discovered, of i disable all glasselements i get this lightrim. So i think the failure is in lighttravelling.
by gandre82
Sun Nov 08, 2020 1:06 am
Forum: Finished Work
Topic: Blender Luxcore "Light in the dark"
Replies: 9
Views: 6560

Re: Blender Luxcore "Light in the dark"

settings.JPG
hey ho,
lighttracing is enabled, my bounce-settings are all the way up to 12 on dif,glos and spec. photonmap on 20-bruteforce on 8 caustics cache is also enabled. the results are so strange compared to bidir. this is fukn me up...
by gandre82
Sat Nov 07, 2020 5:02 pm
Forum: User Support
Topic: Procedual Texture problem cycles2lux
Replies: 3
Views: 2016

Re: Procedual Texture problem cycles2lux

ok thanks, these proceduals are not implemented yet. so i have to change my workflow.
by gandre82
Sat Nov 07, 2020 4:58 pm
Forum: Finished Work
Topic: Blender Luxcore "Light in the dark"
Replies: 9
Views: 6560

Re: Blender Luxcore "Light in the dark"

simply because i get better results, i append an image rendert wie lightpath and i thinks this not works.
due the fact that i have one light i have activated the dlsc for bidir.

if i render the same scene with path, settings not changed i get this result-> attachment. no light(in bulb, no good ...
by gandre82
Sat Nov 07, 2020 1:54 pm
Forum: User Support
Topic: Procedual Texture problem cycles2lux
Replies: 3
Views: 2016

Procedual Texture problem cycles2lux

hey folks,
i discovered some problems with the "cycles2lux ported" procedual textures like "musgrave, voronoi etc" they behave not as in cycles, some slider didnt work or are gone and there is not as much control as in cycles, i want to have those nice sharp stainy musgrave. here a small video ...