i will do so.
Search found 11 matches
- Mon Nov 09, 2020 4:28 pm
- Forum: User Support
- Topic: World-light disable
- Replies: 4
- Views: 2330
Re: World-light disable
- Mon Nov 09, 2020 2:09 pm
- Forum: User Support
- Topic: World-light disable
- Replies: 4
- Views: 2330
Re: World-light disable
-solved!
god damn.
god damn.

- Mon Nov 09, 2020 11:42 am
- Forum: User Support
- Topic: World-light disable
- Replies: 4
- Views: 2330
World-light disable
Hey folks,
i like to light my scene only with neonlamps, so i disabled all world-lightemission from the worldpanel -> none.
but my windows cast light into the room, what im doing wrong?
i like to light my scene only with neonlamps, so i disabled all world-lightemission from the worldpanel -> none.
but my windows cast light into the room, what im doing wrong?
- Sun Nov 08, 2020 1:29 pm
- Forum: Finished Work
- Topic: Blender Luxcore "Light in the dark"
- Replies: 9
- Views: 6560
Re: Blender Luxcore "Light in the dark"
pathtrace-update!
i reassigned a new fresh glass material, and i get this lightrim. as far as good.
now i tick the rough-box in the shader, because i what to add some dirtmap on the glas, and the lighttravellin is gone no matter what value 0 -10. i think this isnt right. try it for yourself ...
- Sun Nov 08, 2020 12:47 pm
- Forum: Finished Work
- Topic: Blender Luxcore "Light in the dark"
- Replies: 9
- Views: 6560
Re: Blender Luxcore "Light in the dark"
pathtrace-update!
i reassigned a new fresh glass material, and i get this lightrim. as far as good.
now i tick the rough-box in the shader, because i what to add some dirtmap on the glas, and the lighttravellin is gone no matter what value 0 -10. i think this isnt right. try it for yourself.
if i ...
i reassigned a new fresh glass material, and i get this lightrim. as far as good.
now i tick the rough-box in the shader, because i what to add some dirtmap on the glas, and the lighttravellin is gone no matter what value 0 -10. i think this isnt right. try it for yourself.
if i ...
- Sun Nov 08, 2020 12:10 pm
- Forum: Finished Work
- Topic: Blender Luxcore "Light in the dark"
- Replies: 9
- Views: 6560
Re: Blender Luxcore "Light in the dark"
makes no difference i tried this shadowcolorthing already.
One thing i discovered, of i disable all glasselements i get this lightrim. So i think the failure is in lighttravelling.
- Sun Nov 08, 2020 1:06 am
- Forum: Finished Work
- Topic: Blender Luxcore "Light in the dark"
- Replies: 9
- Views: 6560
Re: Blender Luxcore "Light in the dark"
lighttracing is enabled, my bounce-settings are all the way up to 12 on dif,glos and spec. photonmap on 20-bruteforce on 8 caustics cache is also enabled. the results are so strange compared to bidir. this is fukn me up...
- Sat Nov 07, 2020 5:02 pm
- Forum: User Support
- Topic: Procedual Texture problem cycles2lux
- Replies: 3
- Views: 2016
Re: Procedual Texture problem cycles2lux
ok thanks, these proceduals are not implemented yet. so i have to change my workflow.
- Sat Nov 07, 2020 4:58 pm
- Forum: Finished Work
- Topic: Blender Luxcore "Light in the dark"
- Replies: 9
- Views: 6560
Re: Blender Luxcore "Light in the dark"
simply because i get better results, i append an image rendert wie lightpath and i thinks this not works.
due the fact that i have one light i have activated the dlsc for bidir.
if i render the same scene with path, settings not changed i get this result-> attachment. no light(in bulb, no good ...
due the fact that i have one light i have activated the dlsc for bidir.
if i render the same scene with path, settings not changed i get this result-> attachment. no light(in bulb, no good ...
- Sat Nov 07, 2020 1:54 pm
- Forum: User Support
- Topic: Procedual Texture problem cycles2lux
- Replies: 3
- Views: 2016
Procedual Texture problem cycles2lux
hey folks,
i discovered some problems with the "cycles2lux ported" procedual textures like "musgrave, voronoi etc" they behave not as in cycles, some slider didnt work or are gone and there is not as much control as in cycles, i want to have those nice sharp stainy musgrave. here a small video ...
i discovered some problems with the "cycles2lux ported" procedual textures like "musgrave, voronoi etc" they behave not as in cycles, some slider didnt work or are gone and there is not as much control as in cycles, i want to have those nice sharp stainy musgrave. here a small video ...