Search found 28 matches
- Wed Jan 27, 2021 11:46 am
- Forum: Works in Progress
- Topic: Photoreal Pantheon Project
- Replies: 9
- Views: 16797
Re: Photoreal Pantheon Project
Capital details
- Wed Jan 27, 2021 11:46 am
- Forum: Works in Progress
- Topic: Photoreal Pantheon Project
- Replies: 9
- Views: 16797
Re: Photoreal Pantheon Project
Yes, a timeline like feature would really be great.
- Mon Jan 25, 2021 10:07 am
- Forum: Works in Progress
- Topic: Photoreal Pantheon Project
- Replies: 9
- Views: 16797
Re: Photoreal Pantheon Project
Hi, thanks for the feedback. I do feel the project has a lot of potential. If the balls keeps rolling it could become the worlds first ancient world metaverse, imagine that! Could you elaborate on your comment? I'm not sure what you mean when you said: "I'd find it very compelling when construc...
- Sun Jan 24, 2021 9:58 am
- Forum: Works in Progress
- Topic: Photoreal Pantheon Project
- Replies: 9
- Views: 16797
Re: Photoreal Pantheon Project
Thanks.
Yes, they did, there are drain holes at the bottom directly below the oculus.
Yes, they did, there are drain holes at the bottom directly below the oculus.
- Sun Jan 24, 2021 4:13 am
- Forum: Works in Progress
- Topic: Photoreal Pantheon Project
- Replies: 9
- Views: 16797
Photoreal Pantheon Project
We are building a photoreal quality Pantheon that seeks to be historically accurate but also enjoyable to explore for those interested. Looking for people that want to help out with the project and also people that would like to experience the building through modern virtual reality headsets and oth...
- Sat Nov 14, 2020 11:57 pm
- Forum: User Support
- Topic: increase samples by surface or object?
- Replies: 2
- Views: 2002
increase samples by surface or object?
Having some issues in scenes where small details are taking a while to smooth out noise. Is there a way that specific objects can be prioritised for sampling? Or should I trust the adaptive sampling? How can I know it is working well though? I'm paranoid that samples are being wasted on flat surface...
- Fri Nov 13, 2020 12:36 am
- Forum: User Support
- Topic: Very long wait for caches enabled
- Replies: 37
- Views: 15965
Re: Very long wait for caches enabled
After trying blocking volumes, thickening the floor, setting face smoothing to flat.. in the end what resolved it was changing the wall geometry so that part of it did not intersect with the floor geometry. Intresting to know. Will avoid this in future.
- Thu Nov 12, 2020 11:17 am
- Forum: User Support
- Topic: Very long wait for caches enabled
- Replies: 37
- Views: 15965
- Thu Nov 12, 2020 9:02 am
- Forum: User Support
- Topic: Very long wait for caches enabled
- Replies: 37
- Views: 15965
Re: Very long wait for caches enabled
Brilliant idea! Thanks.
- Thu Nov 12, 2020 12:14 am
- Forum: Works in Progress
- Topic: Bidirectional Metropolis Lens Experiment
- Replies: 1
- Views: 4790
Re: Bidirectional Metropolis Lens Experiment
Very nice. Newton would be impressed.