Hi CodeHD,
Thank you, and thank you for taking LuxCore forward!
You can definitely use all images and video in the main page, as they are CC BY 4.0, and would be great if they help to promote LuxCore.
Search found 19 matches
- Wed May 07, 2025 11:39 am
- Forum: Finished Work
- Topic: Illuminating the Parthenon in 3D - University of Oxford Research
- Replies: 2
- Views: 12716
- Tue May 06, 2025 5:12 pm
- Forum: Finished Work
- Topic: Illuminating the Parthenon in 3D - University of Oxford Research
- Replies: 2
- Views: 12716
Illuminating the Parthenon in 3D - University of Oxford Research
Hey LuxCore Community! I’m excited to finally share that my Oxford University PhD dissertation is complete and officially published at the Annual of the British School of Athens. This project focused on a full 3D reconstruction of the Parthenon of Athens, the iconic temple on the Acropolis that once ...
- Fri Nov 25, 2022 10:54 pm
- Forum: User Support
- Topic: Candles and flames
- Replies: 1
- Views: 3226
Candles and flames
Hi all,
I am trying to set up a physically based candle on an environment. I have done this by creating and object, and applying a matte material. Then added an emission. When I add the lumen a candle is meant to emit (approx 12) I cannot see much effect on the environment. However if I blow up ...
I am trying to set up a physically based candle on an environment. I have done this by creating and object, and applying a matte material. Then added an emission. When I add the lumen a candle is meant to emit (approx 12) I cannot see much effect on the environment. However if I blow up ...
- Sun Oct 31, 2021 1:29 pm
- Forum: User Support
- Topic: Altering Sun Gain value - interior scene
- Replies: 1
- Views: 2186
Altering Sun Gain value - interior scene
Hi,
I am working with some interior scenes, and have been working on setting up the renderer settings for a while.
Now, I wanted to calibrate it with a real scenario. I chose to recreate my room in 3D and simulate the lighting coming through the window (real time vs. rendered). I realised the ...
I am working with some interior scenes, and have been working on setting up the renderer settings for a while.
Now, I wanted to calibrate it with a real scenario. I chose to recreate my room in 3D and simulate the lighting coming through the window (real time vs. rendered). I realised the ...
- Wed Oct 06, 2021 6:26 am
- Forum: User Support
- Topic: Irradiance Contour
- Replies: 4
- Views: 3800
Re: Irradiance Contour
Great thank you Dade!
- Tue Oct 05, 2021 8:13 am
- Forum: User Support
- Topic: Irradiance Contour
- Replies: 4
- Views: 3800
Re: Irradiance Contour
Thanks Dade,
It does work, you are right, it just takes a lot of time.
If I change the steps from 32 to say 128, does it mean I will get more of the contour lines? I mean at a shorter interval on the image?
I am quite curious to understand which function is the one you used to obtain the scale ...
It does work, you are right, it just takes a lot of time.
If I change the steps from 32 to say 128, does it mean I will get more of the contour lines? I mean at a shorter interval on the image?
I am quite curious to understand which function is the one you used to obtain the scale ...
- Mon Oct 04, 2021 12:50 pm
- Forum: User Support
- Topic: Irradiance Contour
- Replies: 4
- Views: 3800
Irradiance Contour
Hello all,
I have been looking into trying to visually represent lux measurements on a Luxcore render.
I understand from Dade, that one way to do it is with false colour setting, and trying to match each colour to the real-world values using a photometer. I think this could work, but I would need ...
I have been looking into trying to visually represent lux measurements on a Luxcore render.
I understand from Dade, that one way to do it is with false colour setting, and trying to match each colour to the real-world values using a photometer. I think this could work, but I would need ...
- Mon Oct 04, 2021 8:33 am
- Forum: User Support
- Topic: Physically based light measurement
- Replies: 7
- Views: 6178
Re: Physically based light measurement
Open the render layer properties and enable the Irradiance AOV.
Hello people, I wondered if someone can help me with the attached file, and check why are my Irradiance Contour Lines not working / rendering?
Thank you so much.
File can also be found here:
https://drive.google.com/file/d ...
- Wed Jun 09, 2021 3:52 pm
- Forum: User Support
- Topic: Sun properties - Gain problem
- Replies: 3
- Views: 2413
Re: Sun properties - Gain problem
Thanks people. So I did not have a camera. That might have been the issue. I placed one in scene, and now everything is black. I have been playing with the settings for a while and have not been able to fix the problem. Any idea?
- Wed Jun 09, 2021 11:55 am
- Forum: User Support
- Topic: Sun properties - Gain problem
- Replies: 3
- Views: 2413
Sun properties - Gain problem
Hi all, quick question, silly one. I have just not touched Blender for months and I am being slow in catching up.
I set up a scene with a light Sun and Luxcore. When I set the Gain to 1 it appears over exposed, as comapred to it if I set it at 0.00001. It looks fine this way.
I checked the scale ...
I set up a scene with a light Sun and Luxcore. When I set the Gain to 1 it appears over exposed, as comapred to it if I set it at 0.00001. It looks fine this way.
I checked the scale ...