Search found 19 matches

by JuandeLara
Wed May 07, 2025 11:39 am
Forum: Finished Work
Topic: Illuminating the Parthenon in 3D - University of Oxford Research
Replies: 2
Views: 12716

Re: Illuminating the Parthenon in 3D - University of Oxford Research

Hi CodeHD,

Thank you, and thank you for taking LuxCore forward!

You can definitely use all images and video in the main page, as they are CC BY 4.0, and would be great if they help to promote LuxCore.
by JuandeLara
Tue May 06, 2025 5:12 pm
Forum: Finished Work
Topic: Illuminating the Parthenon in 3D - University of Oxford Research
Replies: 2
Views: 12716

Illuminating the Parthenon in 3D - University of Oxford Research

Hey LuxCore Community! I’m excited to finally share that my Oxford University PhD dissertation is complete and officially published at the Annual of the British School of Athens. This project focused on a full 3D reconstruction of the Parthenon of Athens, the iconic temple on the Acropolis that once ...
by JuandeLara
Fri Nov 25, 2022 10:54 pm
Forum: User Support
Topic: Candles and flames
Replies: 1
Views: 3226

Candles and flames

Hi all,

I am trying to set up a physically based candle on an environment. I have done this by creating and object, and applying a matte material. Then added an emission. When I add the lumen a candle is meant to emit (approx 12) I cannot see much effect on the environment. However if I blow up ...
by JuandeLara
Sun Oct 31, 2021 1:29 pm
Forum: User Support
Topic: Altering Sun Gain value - interior scene
Replies: 1
Views: 2186

Altering Sun Gain value - interior scene

Hi,

I am working with some interior scenes, and have been working on setting up the renderer settings for a while.

Now, I wanted to calibrate it with a real scenario. I chose to recreate my room in 3D and simulate the lighting coming through the window (real time vs. rendered). I realised the ...
by JuandeLara
Wed Oct 06, 2021 6:26 am
Forum: User Support
Topic: Irradiance Contour
Replies: 4
Views: 3800

Re: Irradiance Contour

Great thank you Dade!
by JuandeLara
Tue Oct 05, 2021 8:13 am
Forum: User Support
Topic: Irradiance Contour
Replies: 4
Views: 3800

Re: Irradiance Contour

Thanks Dade,

It does work, you are right, it just takes a lot of time.

If I change the steps from 32 to say 128, does it mean I will get more of the contour lines? I mean at a shorter interval on the image?

I am quite curious to understand which function is the one you used to obtain the scale ...
by JuandeLara
Mon Oct 04, 2021 12:50 pm
Forum: User Support
Topic: Irradiance Contour
Replies: 4
Views: 3800

Irradiance Contour

Hello all,

I have been looking into trying to visually represent lux measurements on a Luxcore render.

I understand from Dade, that one way to do it is with false colour setting, and trying to match each colour to the real-world values using a photometer. I think this could work, but I would need ...
by JuandeLara
Mon Oct 04, 2021 8:33 am
Forum: User Support
Topic: Physically based light measurement
Replies: 7
Views: 6178

Re: Physically based light measurement


Open the render layer properties and enable the Irradiance AOV.


Hello people, I wondered if someone can help me with the attached file, and check why are my Irradiance Contour Lines not working / rendering?
Thank you so much.

File can also be found here:
https://drive.google.com/file/d ...
by JuandeLara
Wed Jun 09, 2021 3:52 pm
Forum: User Support
Topic: Sun properties - Gain problem
Replies: 3
Views: 2413

Re: Sun properties - Gain problem

Thanks people. So I did not have a camera. That might have been the issue. I placed one in scene, and now everything is black. I have been playing with the settings for a while and have not been able to fix the problem. Any idea?
by JuandeLara
Wed Jun 09, 2021 11:55 am
Forum: User Support
Topic: Sun properties - Gain problem
Replies: 3
Views: 2413

Sun properties - Gain problem

Hi all, quick question, silly one. I have just not touched Blender for months and I am being slow in catching up.

I set up a scene with a light Sun and Luxcore. When I set the Gain to 1 it appears over exposed, as comapred to it if I set it at 0.00001. It looks fine this way.

I checked the scale ...