Search found 5 matches

by irieger
Mon Aug 13, 2018 8:28 pm
Forum: User Support
Topic: "Developing" .flm files/opening netrenders
Replies: 6
Views: 3347

Re: "Developing" .flm files/opening netrenders

One additional question: My scene seems to get darker the longer I render when I convert with ./cmd.py -o /tmp/prism.exr -s '/tmp/00001.flm' (Tried with and without the -s parameter / in pyluxcoremerge directory) Also the log output is kind of strange: [MainThread][2018-08-13 22:19:08,233] [LuxCore]...
by irieger
Mon Aug 13, 2018 8:01 pm
Forum: User Support
Topic: "Developing" .flm files/opening netrenders
Replies: 6
Views: 3347

Re: "Developing" .flm files/opening netrenders

You can use pyluxcoretools "merge" to manipulate films in various way. It is a command line tool included in stand-alone version. I'm not sure if for "develop" you mean writing code, the merge sources are here: https://github.com/LuxCoreRender/LuxCore/blob/master/src/pyluxcoreto...
by irieger
Mon Aug 13, 2018 4:00 pm
Forum: User Support
Topic: "Developing" .flm files/opening netrenders
Replies: 6
Views: 3347

"Developing" .flm files/opening netrenders

Hello, I'm playing with rendering of prisms for nice rendering of dispersion and just rendered on multiple nodes in my home network today to get a decent resolution testfile. The scene was build in blender and I exported as a binary file. Lux ignored the setting of multilayer exr as the output forma...
by irieger
Wed Jul 04, 2018 8:39 am
Forum: User Support
Topic: Spectral rendering and color management questions
Replies: 8
Views: 5450

Re: Spectral rendering and color management questions

Ok, thank you. Read about spectral rendering without too much information on it but thought it meant that Lux can now work fully spectral. However, how about my questions regarding color management? Especially as it matters for the part where we go spectral and back.
by irieger
Tue Jul 03, 2018 6:14 am
Forum: User Support
Topic: Spectral rendering and color management questions
Replies: 8
Views: 5450

Spectral rendering and color management questions

Hello, I'm currently playing with LuxCoreRender to render glass and try to do some tests to simulate real world image data(camera data). One of the core features I want to try with Lux is spectral rendering for better rendering of dispersion and some testing with spectra rendering in general. Now I ...