Search found 23 matches

by sanjinms
Tue May 07, 2019 10:04 pm
Forum: News
Topic: LuxCoreRender v2.2beta1 released
Replies: 19
Views: 16726

Re: LuxCoreRender v2.2beta1 released

From my experience, try to remove all UV maps.
by sanjinms
Mon Apr 29, 2019 10:21 pm
Forum: Development
Topic: PGI Cache from file
Replies: 8
Views: 4496

Re: PGI Cache from file

I agree with the answer to the second question.
by sanjinms
Mon Apr 29, 2019 8:44 pm
Forum: Development
Topic: PGI Cache from file
Replies: 8
Views: 4496

Re: PGI Cache from file

But what if I, for example, move camera into another room where the photons are less quality then the photons in room where cache is saved? Shoud I save cache separately for each room using keyframe checked on to save new cache when camera is in another room? (talking about Archviz animation) Anothe...
by sanjinms
Mon Apr 29, 2019 6:54 pm
Forum: Development
Topic: PGI Cache from file
Replies: 8
Views: 4496

PGI Cache from file

Can we use same PGI cache from saved file for animation or for different camera position?
by sanjinms
Mon Mar 25, 2019 12:17 pm
Forum: News
Topic: LuxCoreRender v2.2alpha1 released
Replies: 24
Views: 19207

Re: LuxCoreRender v2.2alpha1 released

A texture of size 7000x5000px needs about 400 MiB of memory (assuming it has 3 channels). You could check the RAM usage when you try to use it, and check how much your scene needs without this texture. It happens even in startup empty scene even when I turn off openCL in both render settings and Im...
by sanjinms
Mon Mar 25, 2019 12:00 pm
Forum: News
Topic: LuxCoreRender v2.2alpha1 released
Replies: 24
Views: 19207

Re: LuxCoreRender v2.2alpha1 released

B.Y.O.B. wrote: Mon Mar 25, 2019 11:55 am So you probably ran out of (GPU) memory?
Hmm...I use I7(7th), 16gb of ram and GeForce 1070(8gb vram)
by sanjinms
Mon Mar 25, 2019 11:53 am
Forum: News
Topic: LuxCoreRender v2.2alpha1 released
Replies: 24
Views: 19207

Re: LuxCoreRender v2.2alpha1 released

It works now! My background image was about (7000x5000px). I reduced it to 1920x1080 and it works.
by sanjinms
Mon Mar 25, 2019 11:19 am
Forum: News
Topic: LuxCoreRender v2.2alpha1 released
Replies: 24
Views: 19207

Re: LuxCoreRender v2.2alpha1 released

Blender crash when using Background image in LuxCore Imagepipeline in both final and preview render.
by sanjinms
Sat Mar 02, 2019 2:17 pm
Forum: Development
Topic: "Baked lighting" + OIDN
Replies: 3
Views: 2975

Re: "BAKED LIGHTING" + OIDN

I use LuxCore for still images but through only designing and modeling it would be useful at least lighting by going through a model and it is a baked diffuse light.
by sanjinms
Sat Mar 02, 2019 2:22 am
Forum: Development
Topic: "Baked lighting" + OIDN
Replies: 3
Views: 2975

"Baked lighting" + OIDN

Hi everyone! I have read the topics related to "BAKE" with LuxCore and so far nothing has happened on this topic, but I think that now with the OIDN denoiser, we should consider it again. Btw, I'm an architect and a large number of clients are looking for animation. I thought that would be...