Search found 23 matches
- Tue May 07, 2019 10:04 pm
- Forum: News
- Topic: LuxCoreRender v2.2beta1 released
- Replies: 19
- Views: 17000
Re: LuxCoreRender v2.2beta1 released
From my experience, try to remove all UV maps.
- Mon Apr 29, 2019 10:21 pm
- Forum: Development
- Topic: PGI Cache from file
- Replies: 8
- Views: 4530
Re: PGI Cache from file
I agree with the answer to the second question.
- Mon Apr 29, 2019 8:44 pm
- Forum: Development
- Topic: PGI Cache from file
- Replies: 8
- Views: 4530
Re: PGI Cache from file
But what if I, for example, move camera into another room where the photons are less quality then the photons in room where cache is saved? Shoud I save cache separately for each room using keyframe checked on to save new cache when camera is in another room? (talking about Archviz animation) Anothe...
- Mon Apr 29, 2019 6:54 pm
- Forum: Development
- Topic: PGI Cache from file
- Replies: 8
- Views: 4530
PGI Cache from file
Can we use same PGI cache from saved file for animation or for different camera position?
- Mon Mar 25, 2019 12:17 pm
- Forum: News
- Topic: LuxCoreRender v2.2alpha1 released
- Replies: 24
- Views: 19522
Re: LuxCoreRender v2.2alpha1 released
A texture of size 7000x5000px needs about 400 MiB of memory (assuming it has 3 channels). You could check the RAM usage when you try to use it, and check how much your scene needs without this texture. It happens even in startup empty scene even when I turn off openCL in both render settings and Im...
- Mon Mar 25, 2019 12:00 pm
- Forum: News
- Topic: LuxCoreRender v2.2alpha1 released
- Replies: 24
- Views: 19522
- Mon Mar 25, 2019 11:53 am
- Forum: News
- Topic: LuxCoreRender v2.2alpha1 released
- Replies: 24
- Views: 19522
Re: LuxCoreRender v2.2alpha1 released
It works now! My background image was about (7000x5000px). I reduced it to 1920x1080 and it works.
- Mon Mar 25, 2019 11:19 am
- Forum: News
- Topic: LuxCoreRender v2.2alpha1 released
- Replies: 24
- Views: 19522
Re: LuxCoreRender v2.2alpha1 released
Blender crash when using Background image in LuxCore Imagepipeline in both final and preview render.
- Sat Mar 02, 2019 2:17 pm
- Forum: Development
- Topic: "Baked lighting" + OIDN
- Replies: 3
- Views: 3014
Re: "BAKED LIGHTING" + OIDN
I use LuxCore for still images but through only designing and modeling it would be useful at least lighting by going through a model and it is a baked diffuse light.
- Sat Mar 02, 2019 2:22 am
- Forum: Development
- Topic: "Baked lighting" + OIDN
- Replies: 3
- Views: 3014
"Baked lighting" + OIDN
Hi everyone! I have read the topics related to "BAKE" with LuxCore and so far nothing has happened on this topic, but I think that now with the OIDN denoiser, we should consider it again. Btw, I'm an architect and a large number of clients are looking for animation. I thought that would be...