Search found 6 matches
- Sat Nov 10, 2018 3:47 pm
- Forum: User Support
- Topic: LuxCoreUI - freeze on compiling kernels.
- Replies: 9
- Views: 5340
Re: LuxCoreUI - freeze on compiling kernels.
The rendering engine set in an lxs file is not used by LuxCoreUI and I just tested several lxs scenes in windows and LuxCoreUI freezes in the same way as Mac. I was using beta1 and I did exactly the same process for both platforms.
- Fri Nov 09, 2018 4:15 am
- Forum: User Support
- Topic: LuxCoreUI - freeze on compiling kernels.
- Replies: 9
- Views: 5340
Re: LuxCoreUI - freeze on compiling kernels.
I've done some further testing out of pure curiosity and I've narrowed down the issue I was having. The Lxs scene I was using prior, renders out using OpenCL in LuxRender 1.7 on the GPU. LuxCoreUI appears to have a bug where if the application crashes, then a restart is required to get OpenCl workin...
- Tue Nov 06, 2018 7:00 pm
- Forum: User Support
- Topic: LuxCoreUI - freeze on compiling kernels.
- Replies: 9
- Views: 5340
Re: LuxCoreUI - freeze on compiling kernels.
Other OpenCl applications still work, it is only deprecated. While performance was never the best, other scenes work in Mojave using OpenCL.
- Tue Nov 06, 2018 12:51 pm
- Forum: User Support
- Topic: LuxCoreUI - freeze on compiling kernels.
- Replies: 9
- Views: 5340
Re: LuxCoreUI - freeze on compiling kernels.
Sorry, I didn’t mention that I am using a 2017 MacBook Pro with an AMD 560. I am using the latest version of MacOS Mojave, the test scenes work fine, I haven’t tried any of the complex scenes.
- Tue Nov 06, 2018 3:52 am
- Forum: User Support
- Topic: LuxCoreUI - freeze on compiling kernels.
- Replies: 9
- Views: 5340
LuxCoreUI - freeze on compiling kernels.
While rendering a lxs scene generated by Reality using Luxcoreui beta1 on MacOS. I encountered freezing that didn't resolve itself within an hour, the line being executed at the time was "[LuxCore][25.831] [PathOCLBaseRenderThread::0] Compiling kernels". The scene renderers out perfectly f...
- Sun Jul 29, 2018 2:54 pm
- Forum: Development
- Topic: Mac OS
- Replies: 215
- Views: 125079
My Own efforts of Compiling on MacOS
My own efforts involve using the old bitbucket macOS dependencies folder, updated with the Windows compile deps for Luxcore. By adding cl.hpp 1.2.7 to the Xcode MacOS SDK's OpenCL framework, resolving any OpenCL issues. When compiling the Master Branch, I avoided the config from this thread as it wa...