Thanks Dade and B.Y.O.B.,
Your kind and quick answers allowed me to understand deeper how LuxCore handles caustics.
Regards,
a proud luxcore user.
Search found 9 matches
- Mon Oct 05, 2020 4:14 pm
- Forum: User Support
- Topic: PhotonGI caustics
- Replies: 12
- Views: 5251
- Mon Oct 05, 2020 1:42 pm
- Forum: User Support
- Topic: PhotonGI caustics
- Replies: 12
- Views: 5251
Re: PhotonGI caustics
have you enabled light tracing ?
Yes I did.
I haven't looked into the scene (have you enabled light tracing ?) but from your description, I was assuming they were SDS paths.
In this test scene, the caustics on the mirror are SDS paths and are visible when using caustic cache:
Well I'm not ...
- Mon Oct 05, 2020 11:50 am
- Forum: User Support
- Topic: PhotonGI caustics
- Replies: 12
- Views: 5251
Re: PhotonGI caustics
Thanks Dade for the quick answer.
However I didn't understand a thing:
If you have light tracing enabled (as you should), the cache is used only for for SDS paths (Specular-Diffuse-Specular paths, i.e. caustics seen trough specular objects), something not even BiDir+Metropolis can render.
If ...
However I didn't understand a thing:
If you have light tracing enabled (as you should), the cache is used only for for SDS paths (Specular-Diffuse-Specular paths, i.e. caustics seen trough specular objects), something not even BiDir+Metropolis can render.
If ...
- Mon Oct 05, 2020 10:27 am
- Forum: User Support
- Topic: PhotonGI caustics
- Replies: 12
- Views: 5251
Re: PhotonGI caustics
Thanks B.Y.O.B. a lot.
While its much more clean, small circles still appear in image, at least compared to bidr+metropolis.
Will they disapear with more samples?
And why does it only happens when seeing through glass?
Again thanks a lot for support!
While its much more clean, small circles still appear in image, at least compared to bidr+metropolis.
Will they disapear with more samples?
And why does it only happens when seeing through glass?
Again thanks a lot for support!
- Sun Oct 04, 2020 7:13 pm
- Forum: User Support
- Topic: PhotonGI caustics
- Replies: 12
- Views: 5251
PhotonGI caustics
Hi everyone,
When using path+sobol and phontongi enabled, I get small circles instead of caustics. It only happens when viewed through glass (or water). If I put the camera behind water, caustics will render just fine. Also it works in bidr+metropolis.
I tried changing lookup radius, but I believe ...
When using path+sobol and phontongi enabled, I get small circles instead of caustics. It only happens when viewed through glass (or water). If I put the camera behind water, caustics will render just fine. Also it works in bidr+metropolis.
I tried changing lookup radius, but I believe ...
- Mon Aug 03, 2020 3:51 pm
- Forum: User Support
- Topic: Underwater caustics
- Replies: 7
- Views: 3319
Re: Underwater caustics
Thanks a lot kintuX and B.Y.O.B., both of your solutions works pretty well.
This render engine deserves even more users!
This render engine deserves even more users!
- Mon Aug 03, 2020 1:25 pm
- Forum: User Support
- Topic: Underwater caustics
- Replies: 7
- Views: 3319
Re: Underwater caustics
Thanks everyone,
I tried your tips, but volumetric caustics are still barely visible. And if I increase the scattering, the scene becomes too bright.
I uploaded the scene if it helps.
Thanks a lot for your patience.
I tried your tips, but volumetric caustics are still barely visible. And if I increase the scattering, the scene becomes too bright.
I uploaded the scene if it helps.
Thanks a lot for your patience.
- Sun Aug 02, 2020 8:13 pm
- Forum: User Support
- Topic: Underwater caustics
- Replies: 7
- Views: 3319
Re: Underwater caustics
Thanks for your reply.
However i dont understand: why set up a volume in the camera?
And still, how can i make the volumetric caustics more evident? With possible "tricks" I mean, because mine are barely visible.
Thanks a lot for your support.
However i dont understand: why set up a volume in the camera?
And still, how can i make the volumetric caustics more evident? With possible "tricks" I mean, because mine are barely visible.
Thanks a lot for your support.
- Sun Aug 02, 2020 6:52 pm
- Forum: User Support
- Topic: Underwater caustics
- Replies: 7
- Views: 3319
Underwater caustics
Hi, after all thanks to devs for this amazing render engine!
So my question is how to make a very basic scene with underwater volumetric caustics like in example scene "Underwater Paintings".
I've already downloaded the example scene, but I dont understand how a mesh without thickness can have a ...
So my question is how to make a very basic scene with underwater volumetric caustics like in example scene "Underwater Paintings".
I've already downloaded the example scene, but I dont understand how a mesh without thickness can have a ...