Search found 81 matches

by DionXein
Sun Aug 28, 2022 11:12 am
Forum: User Support
Topic: LuxCoreRender - still alive?
Replies: 7
Views: 1327

Re: LuxCoreRender - still alive?

Just logged in to ask same question. Really hope Lux doesn't stuck at it own deadend. :roll:
by DionXein
Tue Jun 21, 2022 6:25 am
Forum: User Support
Topic: Ignore intersecting geometry
Replies: 3
Views: 371

Re: Ignore intersecting geometry

a lot of the files submitted to us (by the customer) do not have diamond cuts below the diamonds It depends on software u using. If it's blender - in edit mode select all diamonds (or use select by material) and switch transform origin to Individual origins, scale down until intersections with meta...
by DionXein
Sat Oct 23, 2021 4:33 pm
Forum: User Support
Topic: Volumetrics issues
Replies: 67
Views: 19355

Re: Volumetrics issues

daros wrote: Sun Oct 17, 2021 8:55 am I think that my programmer, Bartosz, which now knows very well how the volumes work in Luxcore could do it. It should not take him more as 20 minutes to write down the rules. I will ask him monday.
Cool, can you post link here, then it will be ready?
by DionXein
Thu Sep 30, 2021 9:42 am
Forum: User Support
Topic: Volumetrics issues
Replies: 67
Views: 19355

Re: Volumetrics issues

May I ask a question - is there any tutorial/how-to info about volumes workflow? Because I can't understand - why LuxCore defines not just interior volume (which is understandable and work almost like in other render systems) but exterior volume ? Why, for example, glass of vine should describe atmo...
by DionXein
Thu Sep 02, 2021 11:49 pm
Forum: Works in Progress
Topic: Creatures and other stuff
Replies: 0
Views: 2324

Creatures and other stuff

Since I using Lux more than half year, I decide to leave here some works, WIP and other.
by DionXein
Wed Sep 01, 2021 9:17 pm
Forum: Development
Topic: UDIM support
Replies: 9
Views: 5923

Re: UDIM support

Since one year past - can LuxCore handle UDIMs?
by DionXein
Sun Aug 29, 2021 7:17 pm
Forum: User Support
Topic: Gradient (Blend) Texture
Replies: 2
Views: 1222

Re: Gradient (Blend) Texture

B.Y.O.B. wrote: Sun Aug 29, 2021 1:51 pm You can change the mapping type to UV or local.
:!: Fair enough. Thank you :)
by DionXein
Sun Aug 29, 2021 1:08 pm
Forum: User Support
Topic: Gradient (Blend) Texture
Replies: 2
Views: 1222

Gradient (Blend) Texture

Trying to make some procedural sci-fi element I got problem with gradient texture (Blender Blend). And I can't understand, why it can use only world coordinates, not UV? To solve this problem, I need to open external image redactor and create separate blend texture, which is a bit time consuming for...
by DionXein
Mon Aug 09, 2021 7:58 pm
Forum: Development
Topic: LuxCore Online Library (LOL)
Replies: 101
Views: 73683

Re: LuxCore Online Library (LOL)

Sharlybg wrote: Mon Aug 09, 2021 7:43 pm Sure you can. We wil just have to review it before bt it is not too complicated.
Cool, I'll contact with you then get a few examples.
by DionXein
Mon Aug 09, 2021 7:27 pm
Forum: Development
Topic: LuxCore Online Library (LOL)
Replies: 101
Views: 73683

Re: LuxCore Online Library (LOL)

Sharlybg wrote: Mon Aug 09, 2021 6:55 pm Well not so often. But i do have some scanned african sculpture i would like to add one day.
Hm. If I made some photoscaned things (like rocks, street props, etc.), could you add them to LOL?