Search found 4 matches

by Oxide
Mon Jun 01, 2020 7:42 am
Forum: User Support
Topic: Facet artefact when render imported obj mesh
Replies: 6
Views: 3680

Re: Facet artefact when render imported obj mesh


Basically, you have double vertices, split faces in your geometry with "Custom Split Normal data", that's why shading visually breaks...

To fix, go into edit mode and Merge By Distance with "Unselected" checked (ex "Remove doubles")
after, " Clear Custom Normals "
et voila .


BTW
And yes, to ...
by Oxide
Sun May 31, 2020 3:32 pm
Forum: User Support
Topic: Facet artefact when render imported obj mesh
Replies: 6
Views: 3680

Re: Facet artefact when render imported obj mesh



I`m using Luxcore 2.3.

Object diameter is around 18mm orinally in Rhino, but it became 18m after imported into blender, all scale keep default and render shows artefact.


You should try to use v2.4, as far as I remember v2.3 didn't had the support for Blender split normal, or something like ...
by Oxide
Sun May 31, 2020 10:08 am
Forum: User Support
Topic: Facet artefact when render imported obj mesh
Replies: 6
Views: 3680

Re: Facet artefact when render imported obj mesh


What is the scale/size of the object in Blender ? Do you get the same problem both with CPU-only and GPU-only rendering ?

I have also some vague memory of problems with normals of imported objects from external CADs, some people here may be able to add some more details.

Are you using ...
by Oxide
Sat May 30, 2020 4:58 pm
Forum: User Support
Topic: Facet artefact when render imported obj mesh
Replies: 6
Views: 3680

Facet artefact when render imported obj mesh

Hi, Everyone, new to luxcore here.

Luxcore is a very great render, especially for caustics and dispersion, as a jewelry designer I would like to use luxcore to visualise my works. My work flow basically is modelling in Rhino and exporting model to other program to render like keyshot or blender ...