Search found 2 matches
- Tue May 22, 2018 6:45 am
- Forum: User Support
- Topic: Rough/frosted glass
- Replies: 5
- Views: 5316
Re: Rough/frosted glass
Thanks for your comments! Here i made Glass-Volume Homogeneous Volume with Multiscattering on & Upped the Glass Material Roughness to 0.2. Also, made ground Matte 0.76 White Value, rendered with BiDir (5000samples), denoiser used & added a bit of tonne mapping for better contrast. How does t...
- Wed May 16, 2018 9:58 am
- Forum: User Support
- Topic: Rough/frosted glass
- Replies: 5
- Views: 5316
Rough/frosted glass
Hi, I think I have similar questions as forgeflow asked many years ago on the LuxRender forums (http://www.luxrender.net/forum/viewtopic.php?f=16&t=3252 ), i.e. why do objects using the rough glass shader appear darker when the roughness is increased? Basically I am trying to create a material r...