Search found 2 matches

by DavidF
Tue May 22, 2018 6:45 am
Forum: User Support
Topic: Rough/frosted glass
Replies: 5
Views: 6576

Re: Rough/frosted glass

Thanks for your comments!


Here i made Glass-Volume Homogeneous Volume with Multiscattering on & Upped the Glass Material Roughness to 0.2.
Also, made ground Matte 0.76 White Value, rendered with BiDir (5000samples), denoiser used & added a bit of tonne mapping for better contrast.


How does ...
by DavidF
Wed May 16, 2018 9:58 am
Forum: User Support
Topic: Rough/frosted glass
Replies: 5
Views: 6576

Rough/frosted glass

Hi,

I think I have similar questions as forgeflow asked many years ago on the LuxRender forums (http://www.luxrender.net/forum/viewtopic.php?f=16&t=3252 ), i.e. why do objects using the rough glass shader appear darker when the roughness is increased?

Basically I am trying to create a material ...