Search found 20 matches

by phoenixart
Tue Feb 01, 2022 8:55 pm
Forum: User Support
Topic: Speed comparison: LuxCore vs Cycles
Replies: 3
Views: 3850

Re: Speed comparison: LuxCore vs Cycles


It could be that Cycles is faster in such a simple scene. In fact luxcore is faster in complex scenes. It's like if you compare speedvise a sport car and a jet and you take the speed after the first 100 meters... the car will be probably faster. But if you take the speed at 1 km, 10km, 100km or ...
by phoenixart
Mon Jan 31, 2022 10:02 pm
Forum: User Support
Topic: Speed comparison: LuxCore vs Cycles
Replies: 3
Views: 3850

Speed comparison: LuxCore vs Cycles

I recently saw a video by Dravia comparing LuxCore to Cycles, and the results were really good for LuxCore.
I then did a dummy test with a cube, and a plane with a basic texture, and I couldn't get a decent result in LuxCore, the renders have much more grain compared to Cycles. Either, it's due to ...
by phoenixart
Thu Sep 10, 2020 6:56 am
Forum: User Support
Topic: Volumetric breaks at mesh intersection
Replies: 14
Views: 7186

Re: Volumetric breaks at mesh intersection

Sorry for the delayed response, B.Y.O.B

Selecting CUBE_Volume in the camera volume dropdown did the trick.
Now the result is different from my initial setup, it looks darker and dimmed, but I guess it's just a matter of tweaking the settings in order to bring back more light into the scene.

Thanks ...
by phoenixart
Thu Sep 03, 2020 10:10 pm
Forum: User Support
Topic: Volumetric breaks at mesh intersection
Replies: 14
Views: 7186

Re: Volumetric breaks at mesh intersection

Put your homogeneous fog volume node into an own volume node tree (like the camera volume you have now).

Which I assume would be something like this (not assigned to anything in the scene)

Snipaste_2020-09-03_15-06-27.png

Then use a pointer node to refer to this fog volume both as interior ...
by phoenixart
Thu Sep 03, 2020 7:04 pm
Forum: User Support
Topic: Volumetric breaks at mesh intersection
Replies: 14
Views: 7186

Re: Volumetric breaks at mesh intersection

I'm sure I'm doing this wrong. I've updated the Cube shader like so:
Snipaste_2020-09-03_12-01-48.png
I don't want to keep bugging you with newbie questions. If there's a tutorial I'll take a look (I couldn't find any so far..)
by phoenixart
Thu Sep 03, 2020 6:49 pm
Forum: User Support
Topic: Volumetric breaks at mesh intersection
Replies: 14
Views: 7186

Re: Volumetric breaks at mesh intersection


Yes. Disable auto-detection, and you will be able to specify the volume manually.
Auto-detection only works if the surface in the middle of the film has correct interior/exterior volumes assigned (e.g. in your case, fog as exterior volume). However since it can be annoying to go through all ...
by phoenixart
Thu Sep 03, 2020 5:20 pm
Forum: User Support
Topic: Volumetric breaks at mesh intersection
Replies: 14
Views: 7186

Re: Volumetric breaks at mesh intersection

Dade wrote: Thu Sep 03, 2020 10:44 am It works also if it inside and you assign the volume to the camera.

Thanks for the heads up, Dade.

How do I do that?
Is it related to this?
Snipaste_2020-09-03_10-19-34.png
Snipaste_2020-09-03_10-19-34.png (8.43 KiB) Viewed 4747 times
by phoenixart
Thu Sep 03, 2020 4:22 am
Forum: User Support
Topic: Volumetric breaks at mesh intersection
Replies: 14
Views: 7186

Re: Volumetric breaks at mesh intersection

It turns out everything works fine if the camera is positioned outside the volume as FarbigeWelt suggested.

Thanks!
by phoenixart
Tue Sep 01, 2020 1:33 am
Forum: User Support
Topic: Volumetric breaks at mesh intersection
Replies: 14
Views: 7186

Volumetric breaks at mesh intersection

This is my first test with LuxCore Volumetrics, sorry if the solution has already been mentioned in the forum. I searched but no luck.
(Ignore the quality of the image, it's for testing purpose only)

Basically, I'm translating what I usually do in Cycles to Lux and I'm noticing something strange ...
by phoenixart
Mon Aug 31, 2020 2:26 am
Forum: User Support
Topic: Performance issues
Replies: 53
Views: 38629

Re: Performance issues

@ Dade, Sharlybg, B.Y.O.B.

Thank you, that did the trick!
I'm experimenting with the block size and the pixel size values and is indeed much more responsive. Of course, at some point, I run into the light tracing limit. If I'm using caustics the result is quite messy. The preview gets stuck at the ...