Search found 5 matches
- Mon Sep 28, 2020 5:53 pm
- Forum: User Support
- Topic: Texture scattering/bombing?
- Replies: 7
- Views: 4503
Re: Texture scattering/bombing?
The term bombing refers to the Steve May's Renderman shader. Now Randomized Bitmaps Map in 3ds Max 2018. Look at https://developer.download.nvidia.com/b ... _ch20.html
- Mon Sep 28, 2020 3:16 pm
- Forum: User Support
- Topic: Lights without reflection influence
- Replies: 1
- Views: 1573
Lights without reflection influence
I am interested in light without reflection influence and I don't find a way. This kind of lights are important for lamps and artistic control (1 light for illumination and other light-mesh with the form of the real one for reflection of the scene materials).
I tried to find a way with lights or ...
I tried to find a way with lights or ...
- Mon Sep 28, 2020 3:02 pm
- Forum: User Support
- Topic: Texture scattering/bombing?
- Replies: 7
- Views: 4503
Texture scattering/bombing?
Hi,
there are any options to texture bombing for foliage or dirt for landscapes? In Cycles you have OSL textures (and complex nodal stuff like SCATTr_v1.0).
there are any options to texture bombing for foliage or dirt for landscapes? In Cycles you have OSL textures (and complex nodal stuff like SCATTr_v1.0).
- Thu Apr 30, 2020 4:24 am
- Forum: User Support
- Topic: mapping & cycles materials w/ Luxcore
- Replies: 2
- Views: 1945
Re: mapping & cycles materials w/ Luxcore
Thanks! Very nice.
I tried uvProject Modifier (with a rotate null, or 2,). Can be fancy for parametric objects (modifier, Sv) with uvWrap and uv offset (array modifier). I like to use cycles/eevee materials to simplify my workflow
I tried uvProject Modifier (with a rotate null, or 2,). Can be fancy for parametric objects (modifier, Sv) with uvWrap and uv offset (array modifier). I like to use cycles/eevee materials to simplify my workflow
- Wed Apr 29, 2020 8:31 pm
- Forum: User Support
- Topic: mapping & cycles materials w/ Luxcore
- Replies: 2
- Views: 1945
mapping & cycles materials w/ Luxcore
Hi, I did some ramp materials textures for procedural walls (solid modifier) but Luxcore don't read this kind of cycles nodes. It's a way to re-do it in a Luxcore material?

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