This will only be possible if you use Materials and shapes that have been pre-trained.
Else the result is likely to be an artwork rather then photorealistic.
Search found 104 matches
- Fri Nov 06, 2020 7:21 am
- Forum: Computer Graphic News
- Topic: NVIDIA DLSS in 3D rendering
- Replies: 22
- Views: 4955
- Tue Nov 03, 2020 7:06 am
- Forum: Computer Graphic News
- Topic: NVIDIA DLSS in 3D rendering
- Replies: 22
- Views: 4955
Re: NVIDIA DLSS in 3D rendering
If we spin this DLSS thing forward, we can render in 640x400 and the Neural Networks "expand it" to 8000x6000 Pixels. However, you have to understand, that these neural networks generate surfaces based on their "Learning". Means they will just complete the graphic using things they have seen before....
- Tue Nov 03, 2020 6:58 am
- Forum: Computer Graphic News
- Topic: Memory in Graphics cards - better 2x3080 with each 10 GB or 1x3090 with 20 GB?
- Replies: 12
- Views: 3771
Re: Memory in Graphics cards - better 2x3080 with each 10 GB or 1x3090 with 20 GB?
Looks like that NVIDIA stay on Top about Rendering speed but for solely GAMING, AMD takes the Lead.
And for us this is a good Message.
AMD takes the Lead on Gaming
And for us this is a good Message.
AMD takes the Lead on Gaming
- Sun Nov 01, 2020 6:57 am
- Forum: User Support
- Topic: Studio-Scene now included with Luxrender
- Replies: 1
- Views: 501
Studio-Scene now included with Luxrender
Looking through the Luxcore-Addon Folder, I found in: AppData\Roaming\Blender Foundation\Blender\2.90\scripts\addons\BlendLuxCore-master\scripts\LOL Two Blender files: Studio.blend and Material_Thumbnails.blend both maybe as good start for Beginners. They do render fine. With CPU. With GPU rendering...
- Tue Oct 27, 2020 8:40 am
- Forum: User Support
- Topic: GPU render experience
- Replies: 28
- Views: 3511
Re: GPU render experience
The responsiveness has to do with the general program structure. I do not think it has to do with "How an engine internally works". In windows we would just add some "DoEvents()" after each internal Action. Of course this may need a bit of time. But I doubt it will be such a big issue. As the Respon...
- Mon Oct 26, 2020 4:36 pm
- Forum: User Support
- Topic: GPU render experience
- Replies: 28
- Views: 3511
Re: GPU render experience
Looking at how Responsive AMD Pro Render in any resolution is, i would just say "it is possible". Even if the rendering would take 5% longer. Luxrender takes very long, here longer then any other render-engine. However the results are like that - especially caustics and Interior Renderings with Luxr...
- Sun Oct 25, 2020 12:39 pm
- Forum: User Support
- Topic: GPU render experience
- Replies: 28
- Views: 3511
Re: GPU render experience
I have had several discussions on the responsiveness of the Luxcore UI - especially in higher output resolutions.
I am not sure there is any hope. I guess most devs do never render higher then 1920x1080
I am not sure there is any hope. I guess most devs do never render higher then 1920x1080

- Fri Oct 23, 2020 5:39 am
- Forum: User Support
- Topic: spectral rendering
- Replies: 58
- Views: 6340
Re: spectral rendering
Take a look here. May be in the same way?
Its advisable to coordinate all such things with the devs.
https://www.bountysource.com/issues/63168810-rounded-edges-shader
Its advisable to coordinate all such things with the devs.
https://www.bountysource.com/issues/63168810-rounded-edges-shader
- Tue Oct 20, 2020 9:53 pm
- Forum: User Support
- Topic: spectral rendering
- Replies: 58
- Views: 6340
Re: spectral rendering
Can you explain the picture?
From my point of view often when i use dispersion, many of the colours are missing and i get just R,G and B.
From my point of view often when i use dispersion, many of the colours are missing and i get just R,G and B.
- Mon Oct 19, 2020 4:38 pm
- Forum: User Support
- Topic: Custom Normals do not work in render
- Replies: 5
- Views: 536
Re: Custom Normals do not work in render
Did you use the daily built?
Did you read what it says?
See the sentence starting with "Custom Normals will not work ...."
Did you read what it says?
See the sentence starting with "Custom Normals will not work ...."