oh, thank youHarvester wrote: ↑Thu Aug 26, 2021 5:46 pm Have you watched this? It migh be of interest.
https://youtu.be/OQEcxue4xp0
Search found 35 matches
- Thu Sep 02, 2021 2:07 am
- Forum: Development
- Topic: blender 3.0 and USD
- Replies: 7
- Views: 5733
Re: blender 3.0 and USD
- Wed Aug 25, 2021 8:53 am
- Forum: Development
- Topic: blender 3.0 and USD
- Replies: 7
- Views: 5733
blender 3.0 and USD
Recently I was developing usd and wanted to use luxcore as its renderer.
I was concerned that blender 3.0 has enhanced usd support, so I was wondering if we have any plans for blender 3.0 support.
I was concerned that blender 3.0 has enhanced usd support, so I was wondering if we have any plans for blender 3.0 support.
- Thu Jun 24, 2021 11:17 am
- Forum: Development
- Topic: Questions about SchlickBSDF_CoatingF
- Replies: 0
- Views: 4565
Questions about SchlickBSDF_CoatingF
Why don't you multiply cosi here?
like this factor / (4.f * coso * cosi)
Because here's the formula for microsurfaces.
BRDF = F * D * G / (4 * cosi * coso)
like this factor / (4.f * coso * cosi)
Code: Select all
if (!fromLight)
factor = factor / (4.f * coso) +
(mbounce ? cosi * Clamp((1.f - G) / (4.f * coso * cosi), 0.f, 1.f) : 0.f);
BRDF = F * D * G / (4 * cosi * coso)
- Mon Jun 21, 2021 9:07 am
- Forum: User Support
- Topic: linux compile error
- Replies: 5
- Views: 3146
Re: linux compile error
ok,I've solved the problem.
Use the following metho,remove the libwebp-dev:
https://github.com/LuxCoreRender/LinuxCompile/issues/1
Use the following metho,remove the libwebp-dev:
https://github.com/LuxCoreRender/LinuxCompile/issues/1
- Mon Jun 21, 2021 7:39 am
- Forum: User Support
- Topic: linux compile error
- Replies: 5
- Views: 3146
Re: linux compile error
mv: cannot stat 'libOpenImageIO.a': No such file or directory !!! openimageio installation failed --------------------- Do I need to download a libOpenImageIO.a file separately? Are you following the procedure described here (https://github.com/LuxCoreRender/LinuxCompile) ? e, i am back I've had so...
- Thu Jun 17, 2021 9:33 am
- Forum: User Support
- Topic: linux compile error
- Replies: 5
- Views: 3146
Re: linux compile error
mv: cannot stat 'libOpenImageIO.a': No such file or directory !!! openimageio installation failed --------------------- Do I need to download a libOpenImageIO.a file separately? Are you following the procedure described here (https://github.com/LuxCoreRender/LinuxCompile) ? Thank you for your reply...
- Thu Jun 17, 2021 8:47 am
- Forum: User Support
- Topic: linux compile error
- Replies: 5
- Views: 3146
linux compile error
mv: cannot stat 'libOpenImageIO.a': No such file or directory
!!! openimageio installation failed
---------------------
Do I need to download a libOpenImageIO.a file separately?
!!! openimageio installation failed
---------------------
Do I need to download a libOpenImageIO.a file separately?
- Fri Apr 30, 2021 2:02 am
- Forum: Development
- Topic: Light and shadow jitter between frames
- Replies: 3
- Views: 2880
Light and shadow jitter between frames
I have a non-closed scene where there are 4 to 5 area light. When I render an animation, I find that the frame-to-frame jitters are severe. Is there any good way to avoid this problem?
- Tue Mar 30, 2021 1:25 am
- Forum: Development
- Topic: bake engine
- Replies: 4
- Views: 2961
Re: bake engine
Here it is. https://github.com/LuxCoreRender/LuxCore/blob/master/src/slg/engines/bakecpu/bakecputhread.cpp +279~285 Notice the: const Vector sampledDir = bsdf.GetFrame().ToWorld(localSampledDir); It works in local frame and, in the local frame, Z+ is always geometryN. :D :D :D I see, thank you.
- Mon Mar 29, 2021 12:59 pm
- Forum: Development
- Topic: bake engine
- Replies: 4
- Views: 2961
Re: bake engine
In the code of bakecpu/lightmap, when calculating the next ray, why does the sampling direction not need to be adjusted based on the sign of calculation result about dot(sampledDir, geometryN)? Where exactly, do you mean the BSDF::Evaluate() ? Here it is. https://github.com/LuxCoreRender/LuxCore/bl...