Search found 1876 matches

by lacilaci
Wed Jul 01, 2020 5:25 am
Forum: Computer Graphic News
Topic: parallax mapping Fstorm
Replies: 12
Views: 511

Re: parallax mapping Fstorm

Hello, Don't get me wrong.. I don't care about bidir BiDir is still the only engine that seems to be able to manage complicated light paths... This is just plain wrong. In fact it is exactly opposite since pathtracing+lighttracing+caustic cache can aslo do sds caustics(underwater, reflected caustic...
by lacilaci
Mon Jun 29, 2020 7:25 pm
Forum: Development
Topic: New Website
Replies: 50
Views: 13692

Re: New Website

Wow, great work
by lacilaci
Thu Jun 25, 2020 5:41 pm
Forum: Computer Graphic News
Topic: parallax mapping Fstorm
Replies: 12
Views: 511

Re: parallax mapping Fstorm

Dade wrote:
Thu Jun 25, 2020 5:27 pm
lacilaci wrote:
Thu Jun 25, 2020 3:49 pm
Am I not understanding this properly?
But is it something based on a published paper ? Otherwise it is simply unknown how it works :?:
Yeah well :roll: there is some sort of auto conversion of bump map to parallax. But how it works.. I have no idea
by lacilaci
Thu Jun 25, 2020 3:49 pm
Forum: Computer Graphic News
Topic: parallax mapping Fstorm
Replies: 12
Views: 511

Re: parallax mapping Fstorm

The problem is, if you say "I don't care about Bidir", you also say "I don't care about PhotonGI and Light Tracing", because they are also variants of forward raytracing (bidir is forward + backwards raytracing, while the Path engine itself does only backwards raytracing). Ok, but if a feature isn'...
by lacilaci
Thu Jun 25, 2020 10:50 am
Forum: Computer Graphic News
Topic: parallax mapping Fstorm
Replies: 12
Views: 511

Re: parallax mapping Fstorm

I saw this, it's fantastic... But very likely not going to work with bidir Bidir isn't often used so it is not a lost :mrgreen: Don't get me wrong.. I don't care about bidir at all and there are a lot of features that would be much more beneficial than bidir and that probably cannot be used with bi...
by lacilaci
Thu Jun 25, 2020 6:19 am
Forum: Computer Graphic News
Topic: parallax mapping Fstorm
Replies: 12
Views: 511

Re: parallax mapping Fstorm

I saw this, it's fantastic... But very likely not going to work with bidir
by lacilaci
Sun Jun 21, 2020 6:19 pm
Forum: Development
Topic: Optix/RTX support
Replies: 9
Views: 375

Re: Optix/RTX support

Some incredible news - I'm considering the idea of writing a PATHOPTIX render engine, using the complete Optix frame work, not just ray intersection related functions. It is a not a trivial amount of work that may not deliver any benefit at all (or may be a lot faster, it is unknown) so I'm a bit ca...
by lacilaci
Tue Jun 09, 2020 4:46 am
Forum: User Support
Topic: What LUT's do you like?
Replies: 4
Views: 291

Re: What LUT's do you like?

I have a bought pack https://3dcollective.es/en/producto/filmic-luts-profesional-pack/ they also have a free one that is actually shipped with corona installation and a free one from https://www.c4dzone.com/it/shop/pacchetti-octane-27/lut-collection-by-fabio-ciliberti-293.htm But 90% of time I curre...
by lacilaci
Mon Jun 08, 2020 5:02 am
Forum: Development
Topic: New RTPATHOCL synchronization code
Replies: 20
Views: 1054

Re: New RTPATHOCL synchronization code

Dade wrote:
Sun Jun 07, 2020 2:05 pm
This should solve the problem of Blender UI lagging when doing view port rendering a complex scenes
Wow, I hope this will help!
by lacilaci
Fri Jun 05, 2020 10:33 am
Forum: User Support
Topic: Opinion ...
Replies: 3
Views: 231

Re: Opinion ...

Devs need to do the software part, not create content... As far as content goes, Sharly created a basic library, check this thread: https://forums.luxcorerender.org/viewtopic.php?f=5&p=23386#p23386 Other than that, making materials is one thing but, the big issue is proper textures and those are har...