Search found 960 matches

by lacilaci
Sun May 19, 2019 12:49 pm
Forum: General Discussion
Topic: E-Cycles addon for Blender
Replies: 17
Views: 269

Re: E-Cycles addon for Blender

I don't get your logic about this though:

You mention zbrush as a great example of when software costs 900$ but if luxcore would cost you, let's say 15$ with the possibility to get it for free still, that is a no no for you, that is evil?
by lacilaci
Sat May 18, 2019 4:25 pm
Forum: General Discussion
Topic: E-Cycles addon for Blender
Replies: 17
Views: 269

Re: E-Cycles addon for Blender

But you have to differentiate between software as a service and subscription in form ecycles does or what I'm suggesting luxcore devs do. if you look at adobe, adsk, octane... etc. You pay a little but you always have to pay to be able to keep using the software. If you subscribe to ecycles for exam...
by lacilaci
Sat May 18, 2019 5:14 am
Forum: Development
Topic: Adaptive sampling improvements
Replies: 121
Views: 3455

Re: Adaptive sampling improvements

Maybe, maybe the ability to clamp indirect rays only would help too. Clamping helps in my case but the very strong direct light begins to look weird right away.
by lacilaci
Fri May 17, 2019 8:26 pm
Forum: User Support
Topic: Resolution controls in camera settings
Replies: 5
Views: 97

Re: Resolution controls in camera settings

You can also check out the "photographer" addon, it has resolution controls per camera: https://blenderartists.org/t/photographer-camera-exposure-white-balance-and-autofocus/1101721 (You could also check the code how it's done, and we can port it to BlendLuxCore) It is a nice addon, but since blend...
by lacilaci
Fri May 17, 2019 1:09 pm
Forum: Development
Topic: Adaptive sampling improvements
Replies: 121
Views: 3455

Re: Adaptive sampling improvements

It is pretty much the same observation I made some time ago, before the improvements on adaptivity. Adaptivity simply always prefers high power areas even if the noise is beyond visibility. This is useless nobody cares about noise that is happening in ranges not even displayed. Am I not understandin...
by lacilaci
Fri May 17, 2019 1:03 pm
Forum: Development
Topic: Adaptive sampling improvements
Replies: 121
Views: 3455

Re: Adaptive sampling improvements

I also don't understand why is that object(sink) getting most samples than anything else that is actually visibly noisy?
beauty1.png
samplecount.png
by lacilaci
Fri May 17, 2019 11:52 am
Forum: Development
Topic: PhotonGI cache
Replies: 912
Views: 48090

Re: PhotonGI cache

Are there going to be some changes to direct light sampling/caching aswell for 2.2?
by lacilaci
Fri May 17, 2019 10:38 am
Forum: Development
Topic: Adaptive sampling improvements
Replies: 121
Views: 3455

Re: Adaptive sampling improvements

I have a complex area - that has noise which never goes away

And I wanted to try adaptivity but the differences are extremely small (some small objects are better defined but large noisy areas stay)
1 hour rendering

adaptivity on:
adaptivity_on.jpg
adaptivity off:
adaptivity_off.jpg
by lacilaci
Fri May 17, 2019 8:57 am
Forum: Development
Topic: Adaptive sampling improvements
Replies: 121
Views: 3455

Re: Adaptive sampling improvements

Do different test step numbers affect adaptivity performance/quality? Like would it be better to use higher or lower numbers and why?
by lacilaci
Fri May 17, 2019 7:11 am
Forum: Development
Topic: Material/Texture rework in v2.3
Replies: 14
Views: 593

Re: Material/Texture rework in v2.3

and how about this instanity: https://www.youtube.com/watch?v=wpcmhBBCPpA https://corona-renderer.com/forum/index.php?topic=20034.0 https://www.facebook.com/groups/FStormGroup/permalink/1806165316346545/ https://cgtricks.com/how-to-use-fstorm-geopattern-for-create-pine-tree-massimo-gnocchi/ many use...