Search found 1893 matches

by lacilaci
Thu Jan 14, 2021 7:28 am
Forum: Development
Topic: Dark rough glass
Replies: 3
Views: 1301

Re: Dark rough glass

If disney material in luxcore had multiscatter ggx this problem should be solved, unless there is some other trickery going on.
by lacilaci
Sun Oct 11, 2020 11:51 am
Forum: Computer Graphic News
Topic: What If Luxcore RT
Replies: 24
Views: 7211

Re: What If Luxcore RT

Even lightmap baking can give real-time feedback and once saved can be reused
https://youtu.be/YegpWp0x5io


But yeah. Soon even that tech might get replaced with a true real-time gi
by lacilaci
Fri Oct 09, 2020 4:36 am
Forum: Computer Graphic News
Topic: What If Luxcore RT
Replies: 24
Views: 7211

Re: What If Luxcore RT

Ok This is Unreal 4. I wann't even imagine how Unreal 5 will be : Video https://youtu.be/Pg75bfkegtU Do you like clouds, time lapse and speed? Then check this! Unreal Engine 5 on Play Station 5 That's a fake video, there are some shots in there from a year old ue4 short film from quixel https://you...
by lacilaci
Thu Oct 08, 2020 9:54 am
Forum: Computer Graphic News
Topic: What If Luxcore RT
Replies: 24
Views: 7211

Re: What If Luxcore RT

For each assets in your scene you need a 2 different UVmap. one for your material and texture layout and a secondmore importante for the Lightmass Light baking Data.I remenber staying on my computer for entier days jsut for this time consuming process. Then you have the lighting workflow for thoses...
by lacilaci
Thu Oct 08, 2020 5:54 am
Forum: Computer Graphic News
Topic: What If Luxcore RT
Replies: 24
Views: 7211

Re: What If Luxcore RT

You are totally right Laci. And if you ask me where to put dev effort i will say more Speed ( with something like a GPU online learning path guiding solution) and better viewport performance. As you say realtime is becoming standard as well as high resolution (2k / 4k) and this require a lot more c...
by lacilaci
Wed Oct 07, 2020 6:11 am
Forum: Development
Topic: Texture bombing
Replies: 12
Views: 2832

Re: Texture bombing

Pretty cool stuff, I love decals...

If you could use box mesh in blender as a boundary and it's Z axis as a projection direction you would pretty much have a proper basic decal system :o
by lacilaci
Wed Oct 07, 2020 6:09 am
Forum: Computer Graphic News
Topic: What If Luxcore RT
Replies: 24
Views: 7211

Re: What If Luxcore RT

As most of you know , the entire Graphic industry is moving really fast in the realtime direction. this is becoming more more obvious as we move foward in time. 1__ blender got eevee 2__ Nvidia release RT core / RTX 3__ D5 render and enscape render came with very plausible render quality 4__ Unreal...
by lacilaci
Wed Sep 23, 2020 7:07 am
Forum: Computer Graphic News
Topic: NVIDIA DLSS in 3D rendering
Replies: 22
Views: 6617

Re: NVIDIA DLSS in 3D rendering

It is mostly intended for anti-aliasing rasterization renderings so I doubt it can be of any use in its current state. However it is a topic related to upscaling images so, something related, could be used to upscale path traced images. Anyway, I don't see any public SDK or any reference to DLSS in...
by lacilaci
Tue Sep 22, 2020 6:03 pm
Forum: Computer Graphic News
Topic: NVIDIA DLSS in 3D rendering
Replies: 22
Views: 6617

Re: NVIDIA DLSS in 3D rendering

There is also some new dlss version that practically doubles performance in unreal engine while keeping the image quality untouched!

While dlss works with raytracing isn't it also relying on directx? I'm not sure if it would work with pure pathtracer. It is incredible though.
by lacilaci
Thu Sep 03, 2020 10:46 am
Forum: Development
Topic: PhotonGI cache
Replies: 1073
Views: 241064

Re: PhotonGI cache

I'm back again :mrgreen: . There are been some nice improvement recently in the GPU compute area and memory bandwidth. PCIe 4.0 And more recently nvidia RTX IO. https://images.frandroid.com/wp-content/uploads/2020/09/nvidia_2020-09-01_18-24-18-scaled.jpg As for pratical path guiding technic the dat...