Search found 458 matches

by lacilaci
Tue Dec 11, 2018 7:38 pm
Forum: Development
Topic: Usability and Luxcore workflow streamlining ideas
Replies: 40
Views: 522

Re: Usability and Luxcore workflow streamlining ideas

Sharlybg wrote:
Tue Dec 11, 2018 7:21 pm
It only give me the feeling that it is there to avoid newbie to do things wrong.
Yes you are correct! :)
by lacilaci
Tue Dec 11, 2018 3:05 pm
Forum: Development
Topic: Usability and Luxcore workflow streamlining ideas
Replies: 40
Views: 522

Re: Usability and Luxcore workflow streamlining ideas

Ok, so this how I'd imagine it could work...
by lacilaci
Tue Dec 11, 2018 5:39 am
Forum: General Discussion
Topic: When is principled shader coming out?
Replies: 20
Views: 282

Re: When is principled shader coming out?

the Disney material doesn't account for a lot of effects that can be present in a scene, for instance multiple scattering or irridescents. admittedly we don't account for the latter yet ourselves, but I'm hoping one of the open source papers released last year will be implemented as part of the new...
by lacilaci
Mon Dec 10, 2018 7:46 pm
Forum: Development
Topic: Usability and Luxcore workflow streamlining ideas
Replies: 40
Views: 522

Re: Usability and Luxcore workflow streamlining ideas

Sharlybg wrote:
Mon Dec 10, 2018 7:41 pm
I use distant light also as it render faster in interior without fireflies ;)
But mate, that's literally the reason why I question default sun behavior in luxcore in the first place.
by lacilaci
Mon Dec 10, 2018 7:44 pm
Forum: Development
Topic: Usability and Luxcore workflow streamlining ideas
Replies: 40
Views: 522

Re: Usability and Luxcore workflow streamlining ideas

I still cannot follow the request for an artistic sun. But if as Dade said sun gathers fireflies in the way of path render then sure there is a solution required like architectural glass. By the way, you can disable the sun's visibility to specular rays to get a similar effect (maybe disable glossy...
by lacilaci
Mon Dec 10, 2018 7:20 pm
Forum: Development
Topic: Usability and Luxcore workflow streamlining ideas
Replies: 40
Views: 522

Re: Usability and Luxcore workflow streamlining ideas

Are you aware about nd filters and lights and flashes? As a photog I can take several pictures with filters and separate flashes and lights and filters and exposures and then mix and match and mask to get something. If I wanted to do the same I'd need to render all them lights and exposures and so ...
by lacilaci
Mon Dec 10, 2018 6:59 pm
Forum: User Support
Topic: Light strategies and importance change lighting
Replies: 21
Views: 238

Re: Light strategies and importance change lighting

It's causing paranoya and depression. Should be avoided if possible I meant technically....or at least as technical as possible for a layman to understand ;) Ok, so to put ot shortly. 1.Performance, which is the least of it's problems is insane. No previews possible using BCD in any type of product...
by lacilaci
Mon Dec 10, 2018 6:31 pm
Forum: User Support
Topic: Light strategies and importance change lighting
Replies: 21
Views: 238

Re: Light strategies and importance change lighting

Racleborg wrote:
Mon Dec 10, 2018 6:22 pm
bcd is an exception from hell)
I quite like BCD. What's wrong with it?
It's causing paranoya and depression. Should be avoided if possible
by lacilaci
Mon Dec 10, 2018 6:29 pm
Forum: General Discussion
Topic: When is principled shader coming out?
Replies: 20
Views: 282

Re: When is principled shader coming out?

B.Y.O.B. wrote:
Mon Dec 10, 2018 5:46 pm
lacilaci is a radical reformer :D
lol, yes. I just do hope nobody minds my 'radical' ideas :D
by lacilaci
Mon Dec 10, 2018 6:27 pm
Forum: General Discussion
Topic: When is principled shader coming out?
Replies: 20
Views: 282

Re: When is principled shader coming out?

Racleborg wrote:
Mon Dec 10, 2018 5:42 pm
And once it's all working drop all the diffuse and glossy etc nodes.

I thought the Principle Shader was an 'addition' to, not an 'instead' of!
I hope it begins like that... then the other nodes become obsolete and be dropped :D