Hi, unfortunately I dropped this project for a lack of time, experience and resources.
If you make any progress I'd be interested in following your updates, and who knows, maybe even help?
Search found 5 matches
- Wed Sep 29, 2021 2:43 pm
- Forum: Development
- Topic: Using LuxCoreRender for Radio Frequencies
- Replies: 13
- Views: 12840
- Sat Apr 04, 2020 8:22 am
- Forum: Development
- Topic: Using LuxCoreRender for Radio Frequencies
- Replies: 13
- Views: 12840
Re: Using LuxCoreRender for Radio Frequencies
Thank you very much, I'll start by studying those references!
- Fri Apr 03, 2020 4:17 pm
- Forum: Development
- Topic: Using LuxCoreRender for Radio Frequencies
- Replies: 13
- Views: 12840
Re: Using LuxCoreRender for Radio Frequencies
It is the very same definition of Z-buffer, what else could it be ?
P.S. it is the distance between the image plane (not the camera) and the first object intersection.
The question was if it could be integrated ray distance (as amttia asked for), but I didn't think as far as that it would ...
- Fri Apr 03, 2020 2:47 pm
- Forum: Development
- Topic: Using LuxCoreRender for Radio Frequencies
- Replies: 13
- Views: 12840
Re: Using LuxCoreRender for Radio Frequencies
Thank you very much for you quick responses!
I must say that I'm not very familiar with the graphics rendering lingo and I don't have much experience on Blender.
I only used it to generate some basic custom scenarios (rooms, OpenMap-based, etc), and only used Object and Edit mode for this.
Anyway ...
I must say that I'm not very familiar with the graphics rendering lingo and I don't have much experience on Blender.
I only used it to generate some basic custom scenarios (rooms, OpenMap-based, etc), and only used Object and Edit mode for this.
Anyway ...
- Fri Apr 03, 2020 8:52 am
- Forum: Development
- Topic: Using LuxCoreRender for Radio Frequencies
- Replies: 13
- Views: 12840
Using LuxCoreRender for Radio Frequencies
I'm a researcher interested into radio channel modeling and I'm currently working with a custom-built ray-tracer for such purpose. I would like, though, to have better performance, e.g., using GPU accelerated ray-tracing, which is not trivial to program from scratch.
I was wondering whether I could ...
I was wondering whether I could ...