Search found 13 matches

by melMass
Mon Sep 20, 2021 4:42 pm
Forum: Development
Topic: UDIM support
Replies: 9
Views: 7067

Re: UDIM support

+1 for UDIM support.
Can we follow a specific ticket/issue about that?
by melMass
Sat Apr 18, 2020 12:16 am
Forum: Development
Topic: Add support for Blender 2.83 Volume Object
Replies: 5
Views: 3706

Re: Add support for Blender 2.83 Volume Object

There is no way to import VDB from Houdini right?
It's only available in standalone? I can't find a doc on the VDB node and from the forum, I'm not sure if it's already integrated
by melMass
Sat Apr 18, 2020 12:14 am
Forum: Works in Progress
Topic: WIP - melMass
Replies: 16
Views: 10376

Re: WIP - melMass

B.Y.O.B. wrote: Fri Apr 17, 2020 2:46 pm
melMass wrote: Tue Apr 07, 2020 7:29 pm I'm trying the Disney shader but I cannot control the specular intensity?
Use a higher roughness value.
See also https://github.com/LuxCoreRender/LuxCore/issues/219
Interesting thanks, it does make sense!
by melMass
Tue Apr 07, 2020 7:33 pm
Forum: Works in Progress
Topic: WIP - melMass
Replies: 16
Views: 10376

Re: WIP - melMass

It is probably even worse because there is 1 diffuse layer and 3 glossy layers so you have to balance all of them (including the diffuse layer) Oh, I did not see your answer sorry! That's what I thought after testing it further! I'll mix my own components using Lux core nodes I just thought it was ...
by melMass
Tue Apr 07, 2020 7:29 pm
Forum: Works in Progress
Topic: WIP - melMass
Replies: 16
Views: 10376

Re: WIP - melMass

I'm trying the Disney shader but I cannot control the specular intensity?

As you can see when I zero out all the values I still have a specular component:
Image
by melMass
Tue Apr 07, 2020 7:20 pm
Forum: Works in Progress
Topic: WIP - melMass
Replies: 16
Views: 10376

Re: WIP - melMass

Thanks, I know how to mix shaders, I was talking about the car paint layer, they don't seem to be mixed but added. R stands for the fresnel but it also controls the intensity of the layer, I don't understand if they're meant to be under 1 total (R1 + R2 +R3 <= 1 ) ?
by melMass
Tue Apr 07, 2020 1:33 pm
Forum: Works in Progress
Topic: WIP - melMass
Replies: 16
Views: 10376

Re: WIP - melMass

I would rather maybe try mixing 2 Disney materials and try to construct your car paint that way rather than this dedicated shader... Doesn't seem too useful to me Thanks for the advice I had not tried the Disney shader yet! It does have all the components I need. About my overexposing issue, I real...
by melMass
Tue Apr 07, 2020 12:20 am
Forum: Works in Progress
Topic: WIP - melMass
Replies: 16
Views: 10376

Re: WIP - melMass

Thanks Dave! The preset issue might be related to Sharlybg's thread, I'll check it further. From the looks, make sure you don't have image overexposed. Definitely, I'm not sure of the reason or the way to have the same global light without overexposing, if I expose it right it's very dark, I'm using...
by melMass
Mon Apr 06, 2020 9:47 pm
Forum: Works in Progress
Topic: WIP - melMass
Replies: 16
Views: 10376

Re: WIP - melMass

Oh, I missed that point thanks!

So are they stacked in a specific order? 3 is the "most out" layer?

I'm I right to assume that I can isolate each of them by setting the others to black then?

EDIT: also the presets do not seem to work on my end (Mac OSX Mojave in Blender 2.81)
by melMass
Mon Apr 06, 2020 10:38 am
Forum: Works in Progress
Topic: WIP - melMass
Replies: 16
Views: 10376

WIP - melMass

Hi all, I recently started using LuxCore and I love it. In this thread, I will be posting WIP images while discovering Lux. Car Paint The settings of the CarPaint shader are still quite obscure to me so in the next few days I'm planning to do a lot of cars renders that I'll post here. Pink Golf II h...