Search found 11 matches
- Wed Jul 01, 2020 3:09 pm
- Forum: Finished Work
- Topic: Nice Radio
- Replies: 2
- Views: 2692
Nice Radio
A pair of shots of a conceptual retro-styled radio receiver. Found them in my file archives, don't remember software versions and render times.
- Tue May 15, 2018 12:52 pm
- Forum: Works in Progress
- Topic: Yellow Chairs
- Replies: 16
- Views: 16812
Re: Yellow Chairs
Yes, and image map brightness decreased. Is Bump node necessary?Racleborg wrote: Sat May 12, 2018 10:22 am I've just noticed that there is no BUMP node being used on the floor. The Image map is being connected directly into the the Glossy material BUMP socket?
- Wed May 09, 2018 10:30 pm
- Forum: Works in Progress
- Topic: Yellow Chairs
- Replies: 16
- Views: 16812
Re: Yellow Chairs
Hmm, I don't remember times, but I'll do more tests later and check this.B.Y.O.B. wrote: Wed May 09, 2018 5:39 pm zezic, did you note down the times in your material brightness test?
- Wed May 09, 2018 5:11 pm
- Forum: Works in Progress
- Topic: Yellow Chairs
- Replies: 16
- Views: 16812
Re: Yellow Chairs
...and was wondering if you would mind uploading it so that I can learn from it?
Here is the .blend: yellow-chairs-00-public.blend
HDRI is too big for uploading so use this link to download it and use as Hemi Light image.
Also here is Darktable style .
Keep in mind that configuration of a ...
- Sat May 05, 2018 1:46 am
- Forum: Development
- Topic: Denoiser Integration
- Replies: 63
- Views: 69993
Re: Denoiser Integration
Can we have binary build of this? I can't build it for some reason (Ubuntu 16.04): https://pastebin.com/sZtd89V7Dade wrote: Fri May 04, 2018 8:26 pm Added the support for denoising to TILEPATHOCL too, now all path tracers can use the denoiser.
- Fri May 04, 2018 11:29 pm
- Forum: Works in Progress
- Topic: Yellow Chairs
- Replies: 16
- Views: 16812
Re: Yellow Chairs
The image center seems a bit overexposed to me.
Also maybe add some plants for a green contrast?
Yeah, for now it's overexposed intentionally, currently I'm in search of cheap way of achieving glamorous/hipster-looking interior render. I'll work on lighting, because I want to get cabinet handle ...
- Fri May 04, 2018 11:15 pm
- Forum: Works in Progress
- Topic: Yellow Chairs
- Replies: 16
- Views: 16812
- Tue May 01, 2018 9:58 am
- Forum: Works in Progress
- Topic: Yellow Chairs
- Replies: 16
- Views: 16812
Re: Yellow Chairs
Tests with Sky lighting (one window in room). All with Path+Sobol.
Also done with automatic linear tonemapper.
I attach original output from Blender where you can see a bit different light propagation for 0.7 color and 1.0 color.
Also, later I tried to correct 1.0 color scenes to match 0.7 color ...
Also done with automatic linear tonemapper.
I attach original output from Blender where you can see a bit different light propagation for 0.7 color and 1.0 color.
Also, later I tried to correct 1.0 color scenes to match 0.7 color ...
- Tue May 01, 2018 9:13 am
- Forum: Works in Progress
- Topic: Yellow Chairs
- Replies: 16
- Views: 16812
Re: Yellow Chairs
Huh, yes, difference is hard to not notice. Thank you for confirmation! I should check if this work the same way for Path+Sobol.B.Y.O.B. wrote: Tue May 01, 2018 6:32 am Here's a comparison, using Bidir+Metropolis with 12/12 path depth, both rendered for 20 seconds.
- Mon Apr 30, 2018 11:32 pm
- Forum: Works in Progress
- Topic: LuxCore
- Replies: 7
- Views: 8520
Re: LuxCore
This bush is superb 
