Search found 10 matches

by zezic
Tue May 15, 2018 12:52 pm
Forum: Works in Progress
Topic: Yellow Chairs
Replies: 16
Views: 2104

Re: Yellow Chairs

Racleborg wrote:
Sat May 12, 2018 10:22 am
I've just noticed that there is no BUMP node being used on the floor. The Image map is being connected directly into the the Glossy material BUMP socket?
Yes, and image map brightness decreased. Is Bump node necessary?
by zezic
Wed May 09, 2018 10:30 pm
Forum: Works in Progress
Topic: Yellow Chairs
Replies: 16
Views: 2104

Re: Yellow Chairs

B.Y.O.B. wrote:
Wed May 09, 2018 5:39 pm
zezic, did you note down the times in your material brightness test?
Hmm, I don't remember times, but I'll do more tests later and check this.
by zezic
Wed May 09, 2018 5:11 pm
Forum: Works in Progress
Topic: Yellow Chairs
Replies: 16
Views: 2104

Re: Yellow Chairs

...and was wondering if you would mind uploading it so that I can learn from it? Here is the .blend: yellow-chairs-00-public.blend HDRI is too big for uploading so use this link to download it and use as Hemi Light image. Also here is Darktable style . Keep in mind that configuration of a light I u...
by zezic
Sat May 05, 2018 1:46 am
Forum: Development
Topic: Denoiser Integration
Replies: 63
Views: 8292

Re: Denoiser Integration

Dade wrote:
Fri May 04, 2018 8:26 pm
Added the support for denoising to TILEPATHOCL too, now all path tracers can use the denoiser.
Can we have binary build of this? I can't build it for some reason (Ubuntu 16.04): https://pastebin.com/sZtd89V7
by zezic
Fri May 04, 2018 11:29 pm
Forum: Works in Progress
Topic: Yellow Chairs
Replies: 16
Views: 2104

Re: Yellow Chairs

The image center seems a bit overexposed to me. Also maybe add some plants for a green contrast? Yeah, for now it's overexposed intentionally, currently I'm in search of cheap way of achieving glamorous/hipster-looking interior render. I'll work on lighting, because I want to get cabinet handle sha...
by zezic
Fri May 04, 2018 11:15 pm
Forum: Works in Progress
Topic: Yellow Chairs
Replies: 16
Views: 2104

Added a table, floor texture, reworked lighting a bit (lose some details, should get it back with next revision). Postprocessing moved to Darktable.
6000 Samples, 32 minutes on GTX 1060 + FX-8350.
by zezic
Tue May 01, 2018 9:58 am
Forum: Works in Progress
Topic: Yellow Chairs
Replies: 16
Views: 2104

Re: Yellow Chairs

Tests with Sky lighting (one window in room). All with Path+Sobol. Also done with automatic linear tonemapper. I attach original output from Blender where you can see a bit different light propagation for 0.7 color and 1.0 color. Also, later I tried to correct 1.0 color scenes to match 0.7 color sce...
by zezic
Tue May 01, 2018 9:13 am
Forum: Works in Progress
Topic: Yellow Chairs
Replies: 16
Views: 2104

Re: Yellow Chairs

B.Y.O.B. wrote:
Tue May 01, 2018 6:32 am
Here's a comparison, using Bidir+Metropolis with 12/12 path depth, both rendered for 20 seconds.
Huh, yes, difference is hard to not notice. Thank you for confirmation! I should check if this work the same way for Path+Sobol.
by zezic
Mon Apr 30, 2018 11:32 pm
Forum: Works in Progress
Topic: LuxCore
Replies: 7
Views: 1071

Re: LuxCore

This bush is superb :)
by zezic
Mon Apr 30, 2018 11:30 pm
Forum: Works in Progress
Topic: Yellow Chairs
Replies: 16
Views: 2104

Yellow Chairs

I'm just testing LuxCore after several years of using Cycles and I see that it much easier to use now. I'll add something else to this scene later. May be, I'll add some textures, glassy objects and make shots from different angles. luxcore-test-2-3-rt-1.png LuxCore Halt - 8000 Samples Path / Sobol ...