Search found 319 matches
- Sun Aug 05, 2018 1:24 pm
- Forum: User Support
- Topic: Liquid in a container
- Replies: 10
- Views: 8113
Re: Liquid in a container
Usually I create glasses using mesh spin. This tool is a bit tricky but leads to realistic shapes. This time I used a short cut. I created a glass from cylinder with boolean difference. After applying mesh smooth result got rather distored, see glass at the right. Does anybody have an idea what is ...
- Sun Aug 05, 2018 12:22 pm
- Forum: Finished Work
- Topic: Glass Blocks
- Replies: 8
- Views: 6636
Re: Glass Blocks
It's Windows 7. Besides, working at 100% load my CPU gets really hot, maybe it's thermal interface's fault. It's wearing cpu fan and my ears. I like to keep quiet.
Thank you
- Sun Aug 05, 2018 12:15 am
- Forum: Finished Work
- Topic: Glass Blocks
- Replies: 8
- Views: 6636
Re: Glass Blocks
I forgot to mention, timings are for 2 out of 4 cores. I don't like luxcore to take all my cpu for itself.
- Sun Aug 05, 2018 12:03 am
- Forum: Finished Work
- Topic: Glass Blocks
- Replies: 8
- Views: 6636
Glass Blocks with denoiser
1800 samples, Bidir+Random. Depth 16 Adaptive Strength 0.7 Filter None Denoiser: Histogram Distance Treshold: 1.00 Search Window Radius 6 denoiser.png I think that image didn't need any denoiser, it was too ugly to try and fix it with denoiser :D And I forgot to turn on Bloom. I switched it off, bec...
- Sat Aug 04, 2018 8:48 pm
- Forum: Finished Work
- Topic: Glass Blocks
- Replies: 8
- Views: 6636
Re: Glass Blocks
nice detailed scene. how many render time and render mode for both. suppose the second is Bidir. on wich CPU/GPU . First 1.png and second 2.png CPU is Core i5-4570 HDRI on first scene has mostly scattered light (cloudy sky), while on second has clear sky and bright sun. I started render with disper...
- Sat Aug 04, 2018 7:44 pm
- Forum: Finished Work
- Topic: Glass Blocks
- Replies: 8
- Views: 6636
Glass Blocks
~1800 samples.
- Thu Aug 02, 2018 8:17 pm
- Forum: User Support
- Topic: Liquid in a container
- Replies: 10
- Views: 8113
Liquid in a container
I have a question about volumes. What if I have a translucent liquid in a translucent container, how geometry should be done? For light travelling through this container and liquid it should be air -> glass -> liquid ->glass -> air transition, right? I can't come up with geometry. What is right? Wha...
- Tue Jul 24, 2018 5:42 pm
- Forum: User Support
- Topic: Fresnel texture
- Replies: 1
- Views: 1957
Re: Fresnel texture
SOPRA Database format Posted on September 10, 2009 by kurniawano This is the format of SOPRA database provided by FreeSnell manual. The first number indicates the spectral unit (1 = eV, 2 = um, 3= 1/cm, 4 = nm). The second and the third numbers indicate the spectral range and the fourth one the num...
- Tue Jul 24, 2018 5:16 pm
- Forum: User Support
- Topic: Fresnel texture
- Replies: 1
- Views: 1957
Fresnel texture
From LuxCoreRender manual on Metal material:
What exactly is those Sopra and Luxpop formats?Fresnel NK files with measured data can be used as well in either the Sopra or Luxpop formats.
- Tue Jul 24, 2018 2:43 pm
- Forum: Works in Progress
- Topic: Hairpins
- Replies: 5
- Views: 5356
Thinner pins and zirconia with dispersion
1000 samples Found pins almost like this in store, but not as wavy. Will go to another store :) hairpins-b-1-2.png With another hdr, default metal material: hairpins-b-4.png fresnel texture Iron(Fe) data from refractiveindex.info interpolated with scipy B-spline feature (at least it is what script i...