Search found 319 matches

by wasd
Sun Aug 05, 2018 1:24 pm
Forum: User Support
Topic: Liquid in a container
Replies: 10
Views: 8113

Re: Liquid in a container

Usually I create glasses using mesh spin. This tool is a bit tricky but leads to realistic shapes. This time I used a short cut. I created a glass from cylinder with boolean difference. After applying mesh smooth result got rather distored, see glass at the right. Does anybody have an idea what is ...
by wasd
Sun Aug 05, 2018 12:22 pm
Forum: Finished Work
Topic: Glass Blocks
Replies: 8
Views: 6636

Re: Glass Blocks

FarbigeWelt wrote: Sun Aug 05, 2018 9:24 am Why? What operating system do you use?
It's Windows 7. Besides, working at 100% load my CPU gets really hot, maybe it's thermal interface's fault. It's wearing cpu fan and my ears. I like to keep quiet.
FarbigeWelt wrote: Sun Aug 05, 2018 9:24 am You make very interesting renderings by the way!
Thank you :D
by wasd
Sun Aug 05, 2018 12:15 am
Forum: Finished Work
Topic: Glass Blocks
Replies: 8
Views: 6636

Re: Glass Blocks

wasd wrote: Sat Aug 04, 2018 8:48 pm
Sharlybg wrote: Sat Aug 04, 2018 8:00 pm nice detailed scene. how many render time and render mode for both. suppose the second is Bidir. on wich CPU/GPU .
CPU is Core i5-4570
I forgot to mention, timings are for 2 out of 4 cores. I don't like luxcore to take all my cpu for itself.
by wasd
Sun Aug 05, 2018 12:03 am
Forum: Finished Work
Topic: Glass Blocks
Replies: 8
Views: 6636

Glass Blocks with denoiser

1800 samples, Bidir+Random. Depth 16 Adaptive Strength 0.7 Filter None Denoiser: Histogram Distance Treshold: 1.00 Search Window Radius 6 denoiser.png I think that image didn't need any denoiser, it was too ugly to try and fix it with denoiser :D And I forgot to turn on Bloom. I switched it off, bec...
by wasd
Sat Aug 04, 2018 8:48 pm
Forum: Finished Work
Topic: Glass Blocks
Replies: 8
Views: 6636

Re: Glass Blocks

nice detailed scene. how many render time and render mode for both. suppose the second is Bidir. on wich CPU/GPU . First 1.png and second 2.png CPU is Core i5-4570 HDRI on first scene has mostly scattered light (cloudy sky), while on second has clear sky and bright sun. I started render with disper...
by wasd
Sat Aug 04, 2018 7:44 pm
Forum: Finished Work
Topic: Glass Blocks
Replies: 8
Views: 6636

Glass Blocks

~1800 samples.
by wasd
Thu Aug 02, 2018 8:17 pm
Forum: User Support
Topic: Liquid in a container
Replies: 10
Views: 8113

Liquid in a container

I have a question about volumes. What if I have a translucent liquid in a translucent container, how geometry should be done? For light travelling through this container and liquid it should be air -> glass -> liquid ->glass -> air transition, right? I can't come up with geometry. What is right? Wha...
by wasd
Tue Jul 24, 2018 5:42 pm
Forum: User Support
Topic: Fresnel texture
Replies: 1
Views: 1957

Re: Fresnel texture

SOPRA Database format Posted on September 10, 2009 by kurniawano This is the format of SOPRA database provided by FreeSnell manual. The first number indicates the spectral unit (1 = eV, 2 = um, 3= 1/cm, 4 = nm). The second and the third numbers indicate the spectral range and the fourth one the num...
by wasd
Tue Jul 24, 2018 5:16 pm
Forum: User Support
Topic: Fresnel texture
Replies: 1
Views: 1957

Fresnel texture

From LuxCoreRender manual on Metal material:
Fresnel NK files with measured data can be used as well in either the Sopra or Luxpop formats.
What exactly is those Sopra and Luxpop formats?
by wasd
Tue Jul 24, 2018 2:43 pm
Forum: Works in Progress
Topic: Hairpins
Replies: 5
Views: 5356

Thinner pins and zirconia with dispersion

1000 samples Found pins almost like this in store, but not as wavy. Will go to another store :) hairpins-b-1-2.png With another hdr, default metal material: hairpins-b-4.png fresnel texture Iron(Fe) data from refractiveindex.info interpolated with scipy B-spline feature (at least it is what script i...