Search found 5 matches

by nostalphia
Wed May 14, 2025 2:53 am
Forum: User Support
Topic: Luxcore really needs an anisotropic rotation option
Replies: 7
Views: 15492

Re: Luxcore really needs an anisotropic rotation option



...
(Adding subD (level 3) to the circular texture brings terrible saw aliasings)

but it becomes difficult when cannot changing the uv for some reason
in the U/V workflow, the u-rough = v-rough of Apoint and Bpoint(two points at ±45°) , who should be opposite value :o .


Hello,

Could you ...
by nostalphia
Wed May 14, 2025 2:16 am
Forum: User Support
Topic: Luxcore really needs an anisotropic rotation option
Replies: 7
Views: 15492

Re: Luxcore really needs an anisotropic rotation option



p.s, I haven't found a way to upload .blend files yet, maybe I could get your email address?


You can attach files directly to messages in this board, including .blend files.

The same with images, you don't need to use postimages.cc!


:lol: thx
the file too large 2.2Mb (if include texture ...
by nostalphia
Tue May 13, 2025 10:03 am
Forum: User Support
Topic: Luxcore really needs an anisotropic rotation option
Replies: 7
Views: 15492

Re: Luxcore really needs an anisotropic rotation option



...
(Adding subD (level 3) to the circular texture brings terrible saw aliasings)

but it becomes difficult when cannot changing the uv for some reason
in the U/V workflow, the u-rough = v-rough of Apoint and Bpoint(two points at ±45°) , who should be opposite value :o .


Hello,

Could you ...
by nostalphia
Sun May 11, 2025 8:16 pm
Forum: Development
Topic: Call for Ideas - New LuxCoreRender Features post-v2.10
Replies: 28
Views: 162692

Re: Call for Ideas - New LuxCoreRender Features post-v2.10

Greetings =3,
Anisotropic rotation,
Adaptive subdivision,
float curve,
trigonometric
:lol:
by nostalphia
Sun May 11, 2025 6:42 pm
Forum: User Support
Topic: Luxcore really needs an anisotropic rotation option
Replies: 7
Views: 15492

Re: Luxcore really needs an anisotropic rotation option



I have not seen an X/Y workflow


Actually, LuxCore uses an U/V workflow: the anisotropic follows U/V coordinates so it can be rotated by rotating the UV coordinates. However, I'm not sure to understand your topic, can you add some link about this feature ? Like how it is supported in Vray, etc ...