Search found 5 matches
- Wed May 14, 2025 2:53 am
- Forum: User Support
- Topic: Luxcore really needs an anisotropic rotation option
- Replies: 7
- Views: 15492
Re: Luxcore really needs an anisotropic rotation option
...
(Adding subD (level 3) to the circular texture brings terrible saw aliasings)
but it becomes difficult when cannot changing the uv for some reason
in the U/V workflow, the u-rough = v-rough of Apoint and Bpoint(two points at ±45°) , who should be opposite value :o .
Hello,
Could you ...
- Wed May 14, 2025 2:16 am
- Forum: User Support
- Topic: Luxcore really needs an anisotropic rotation option
- Replies: 7
- Views: 15492
Re: Luxcore really needs an anisotropic rotation option
p.s, I haven't found a way to upload .blend files yet, maybe I could get your email address?
You can attach files directly to messages in this board, including .blend files.
The same with images, you don't need to use postimages.cc!
:lol: thx
the file too large 2.2Mb (if include texture ...
- Tue May 13, 2025 10:03 am
- Forum: User Support
- Topic: Luxcore really needs an anisotropic rotation option
- Replies: 7
- Views: 15492
Re: Luxcore really needs an anisotropic rotation option
...
(Adding subD (level 3) to the circular texture brings terrible saw aliasings)
but it becomes difficult when cannot changing the uv for some reason
in the U/V workflow, the u-rough = v-rough of Apoint and Bpoint(two points at ±45°) , who should be opposite value :o .
Hello,
Could you ...
- Sun May 11, 2025 8:16 pm
- Forum: Development
- Topic: Call for Ideas - New LuxCoreRender Features post-v2.10
- Replies: 28
- Views: 162692
Re: Call for Ideas - New LuxCoreRender Features post-v2.10
Greetings =3,
Anisotropic rotation,
Adaptive subdivision,
float curve,
trigonometric

Anisotropic rotation,
Adaptive subdivision,
float curve,
trigonometric

- Sun May 11, 2025 6:42 pm
- Forum: User Support
- Topic: Luxcore really needs an anisotropic rotation option
- Replies: 7
- Views: 15492
Re: Luxcore really needs an anisotropic rotation option
I have not seen an X/Y workflow
Actually, LuxCore uses an U/V workflow: the anisotropic follows U/V coordinates so it can be rotated by rotating the UV coordinates. However, I'm not sure to understand your topic, can you add some link about this feature ? Like how it is supported in Vray, etc ...