Search found 4 matches

by Howetuft
Sat Jan 24, 2026 7:25 am
Forum: Development
Topic: building on macOS
Replies: 4
Views: 899

Re: building on macOS

Hello,
Glad to see that it worked! And thank you for your comments and workarounds, I'll take them into account next time I update the build system.
by Howetuft
Wed Jan 21, 2026 11:16 pm
Forum: Development
Topic: building on macOS
Replies: 4
Views: 899

Re: building on macOS

Hello,

Yes, we migrated back to apple-clang when Github upgraded their runners to MacOS 15, last autumn.
apple-clang versions on the previous runners did not support C++20, so there was an unsatisfying workaround with llvm clang, but now, with recent MacOS runners, it's over and we're back to apple ...
by Howetuft
Fri Mar 14, 2025 5:32 am
Forum: Development
Topic: [Closed] Call for Ideas - New LuxCoreRender Features post-v2.10
Replies: 28
Views: 308720

Re: Call for Ideas - New LuxCoreRender Features post-v2.10

Replace Embree3 by Embree4
Precompiled CUDA kernels (like in Blender)

(and a remark: concerning Python wheels, the exact goal is Stable ABI, not just ABI)
by Howetuft
Wed Mar 12, 2025 8:51 pm
Forum: Development
Topic: [Closed] Call for Ideas - New LuxCoreRender Features post-v2.10
Replies: 28
Views: 308720

Re: Call for Ideas - New LuxCoreRender Features post-v2.10

- pyluxcoreui - an equivalent of luxcoreui, but written in Python and deployable with pip
- activation of GPU acceleration for OIDN
- stable ABI for wheels (would probably require nanobind)
- reduction of Boost use (and size reduction), replacement with C++20 STL equivalents
- Autodesk ...