Search found 9 matches
- Sun Apr 26, 2020 3:46 pm
- Forum: User Support
- Topic: caustics flickering
- Replies: 3
- Views: 2039
Re: caustics flickering
Thanks for the reply... Interesting... I always thought Bidir produced more desirable "pronounced" caustics... Would it be correct to say PhotonGI cache just speeds up the caustics or is it required to create them? Is there any sort of random seed or trick to get them consistent between fr...
- Sun Apr 26, 2020 3:35 pm
- Forum: User Support
- Topic: caustics flickering
- Replies: 3
- Views: 2039
caustics flickering
I'm getting problems with caustics flickering - is there any sort of random seed? Luxcorerender produced really nice caustics but sometimes "they seem to move erratically in an animation instead of linearly" I don't think it's fireflies - it seems the caustics jump around from one spot to ...
- Sat Jun 30, 2018 8:58 am
- Forum: News
- Topic: LuxCoreRender v2.1alpha2 released
- Replies: 19
- Views: 20187
Re: LuxCoreRender v2.1alpha2 released
It looks really exciting...
"It is available for CPU rendering modes as a new light strategy. "
So this means not available for GPU modes at the moment? Are there plans to support DLSC on GPU in the future?
"It is available for CPU rendering modes as a new light strategy. "
So this means not available for GPU modes at the moment? Are there plans to support DLSC on GPU in the future?
- Sun Jun 03, 2018 3:38 am
- Forum: User Support
- Topic: console denoise save file
- Replies: 2
- Views: 2906
Re: console denoise save file
Here's what I wrote so far (seems to be working). This script will save the denoised result automatically so if you are rendering on a server or batch processing - you can save the denoised version automatically: import bpy scene = bpy.context.scene # make sure we have node tree if scene.node_tree==...
- Fri Jun 01, 2018 1:15 am
- Forum: User Support
- Topic: console denoise save file
- Replies: 2
- Views: 2906
console denoise save file
When rendering from console ("batch render script") I select denoise on: bpy.context.scene.luxcore.denoiser.enabled=True The render is denoised but the result is saved as a separate pass "DENOISED" pass - it seems when I save image via: bpy.data.images['Render Result'].save_rende...
- Thu May 31, 2018 11:49 pm
- Forum: User Support
- Topic: console halt progress status updates
- Replies: 2
- Views: 2555
Re: console halt progress status updates
awesome! thanks
- Thu May 31, 2018 11:17 pm
- Forum: User Support
- Topic: console halt progress status updates
- Replies: 2
- Views: 2555
console halt progress status updates
I'm using a command line script via console to render multiple blender files "batch style". The script calls blender and the blender addon. I can't see any way to show the progress in relation to halt condition: Fra:2 Mem:85.10M (0.00M, Peak 140.47M) | Time:02:55.88 | Film refresh in 76s F...
- Sat Apr 14, 2018 3:10 pm
- Forum: User Support
- Topic: LuxCore didt see OpenCL devices on Linux
- Replies: 18
- Views: 11932
Re: LuxCore didt see OpenCL devices on Linux
It's working for me... Nvidia 1060 Linux Mint.
- Sat Apr 14, 2018 3:08 pm
- Forum: News
- Topic: LuxCoreRender v2.0beta2 released
- Replies: 27
- Views: 24542
Re: LuxCoreRender v2.0beta2 released
It's working great