Search found 42 matches
- Thu Jun 15, 2023 1:24 pm
- Forum: Finished Work
- Topic: Some 360 panoramas done with Luxcore + FELIX Render
- Replies: 4
- Views: 22304
Re: Some 360 panoramas done with Luxcore + FELIX Render
Congratulations to all involved !
- Tue Jun 21, 2022 12:15 pm
- Forum: User Support
- Topic: Ignore intersecting geometry
- Replies: 3
- Views: 3768
Re: Ignore intersecting geometry
Hi ! The "volume priority" or "volume precedence" feature might help you :
Volume Priority
Volumes have a priority setting, which is an integer number.
In regions where volumes overlap, the volume with highest priority is chosen and replaces all other volumes.
https://wiki.luxcorerender.org ...
Volume Priority
Volumes have a priority setting, which is an integer number.
In regions where volumes overlap, the volume with highest priority is chosen and replaces all other volumes.
https://wiki.luxcorerender.org ...
- Tue Mar 15, 2022 7:59 pm
- Forum: Tutorials, Tips and Tricks
- Topic: Luxcore Gi Cache for noobs
- Replies: 2
- Views: 20387
Re: Luxcore Gi Cache for noobs
Thanks for taking time to make this tutorial and share your knowledge ! The examples and comparisons made it very clear.
- Sat Dec 18, 2021 12:24 pm
- Forum: Development
- Topic: Cycle X (and OpenCL)
- Replies: 92
- Views: 79991
Re: Cycle X (and OpenCL)
Cycles develops at breakneck speed (Cycles-X, HIP, Metal, Caustics, ...) while LuxCore seems to be in lockdown :?
It is not fair to compare the two projects out of the blue as if they operate with the same human and financial resources. As you know Blender/Cycles gained a lot of financial ...
- Mon Aug 23, 2021 9:16 am
- Forum: Finished Work
- Topic: Interior Moutarde
- Replies: 5
- Views: 5333
Re: Interior Moutarde
The lighting, shaders (lamp shade, glass, plants) and modeling quality is amazing, congratulations ! And very nice mood. I would not guess this are renders..
- Tue Jun 15, 2021 11:48 pm
- Forum: Finished Work
- Topic: Zygene butterfly
- Replies: 9
- Views: 6834
Re: Zygene butterfly
Amazing image !
I appreciated the pace of your live, it shows a lot of knowledge, but also trial-error, how to handle or circumvent bugs. It is a great resource to learn about methodology and project management, compared to scripted step-by-step tutorials.
Big up for showing a FLOSS workflow, and ...
I appreciated the pace of your live, it shows a lot of knowledge, but also trial-error, how to handle or circumvent bugs. It is a great resource to learn about methodology and project management, compared to scripted step-by-step tutorials.
Big up for showing a FLOSS workflow, and ...
- Tue Mar 30, 2021 7:52 am
- Forum: Works in Progress
- Topic: LOL Furniture II
- Replies: 7
- Views: 28192
Re: LOL Furniture II
Your models look great Sharly, thanks for sharing, it's inspiring ! Now we need a huge house to host them all ! 

- Thu Mar 18, 2021 12:20 pm
- Forum: User Support
- Topic: Baking Bevel in Cycles
- Replies: 52
- Views: 31841
Re: Baking Bevel in Cycles
AndreasResh, I find you test well done and test / illustrate well current limitations. Comparing with displacement is a good idea. So thanks for taking time for this and sharing your results.
I wonder if displacement in Lux would exhibit the samed bright border (fresnel?) seen in the Cycles renders ...
I wonder if displacement in Lux would exhibit the samed bright border (fresnel?) seen in the Cycles renders ...
- Fri Mar 12, 2021 3:24 pm
- Forum: User Support
- Topic: Baking Bevel in Cycles
- Replies: 52
- Views: 31841
Re: Baking Bevel in Cycles
Great results Dade ! This will be very useful for realistic renders...
Do you already have an idea on how bevel radius will be controllable ? Edge weight, texture map, material based... maybe this is more an plugin implementation topic though.
The thread seems to have multiple topics : 1) bevel ...
Do you already have an idea on how bevel radius will be controllable ? Edge weight, texture map, material based... maybe this is more an plugin implementation topic though.
The thread seems to have multiple topics : 1) bevel ...
- Fri Nov 27, 2020 5:51 pm
- Forum: User Support
- Topic: Specular reflection vs diffuse reflection.
- Replies: 24
- Views: 22695
Re: Specular reflection vs diffuse reflection.
It seems "simple/single number IOR" are only valid for dielectrics, non-dielectics materials like metals requiring "Complex/full IOR" with more complex equation and additional components/values.
Maybe the "simple" real IORs that can be found in some list, for some metals for example, don't make ...
Maybe the "simple" real IORs that can be found in some list, for some metals for example, don't make ...