Search found 14 matches

by tokiop
Tue Jul 09, 2019 11:08 am
Forum: Works in Progress
Topic: Vintage car composite
Replies: 14
Views: 556

Re: Vintage car composite

Thanks for your explanation !
by tokiop
Sun Jul 07, 2019 11:45 am
Forum: Works in Progress
Topic: Vintage car composite
Replies: 14
Views: 556

Re: Vintage car composite

Thanks for sharing, it is very promising ! Your use of LUTs look very efficient. Did you composite the render into the photo and then apply the LUT globally ?
by tokiop
Thu May 30, 2019 10:12 am
Forum: Development
Topic: Disney BRDF material
Replies: 101
Views: 4671

Re: Disney BRDF material

Amazing surprise ! Wish the best for your thesis Stephan !
by tokiop
Sun May 19, 2019 4:32 pm
Forum: General Discussion
Topic: E-Cycles addon for Blender
Replies: 17
Views: 1021

Re: E-Cycles addon for Blender

Hi S0rda, you have total right be ok to give $20 to google but not $15 once to a developer doing dev and packaging work, helping test a free software. To me it is very different : on one side you give money to a data exploitation megacorp aiming profits and/or monopoly, on the other you encourage an...
by tokiop
Fri May 03, 2019 7:45 am
Forum: Development
Topic: OpenCL kernel compilation
Replies: 2
Views: 253

Re: OpenCL kernel compilation

It seem to be considered by Dade as part as 2.3 material rework if I understand it correctly !
by tokiop
Wed May 01, 2019 2:53 pm
Forum: Development
Topic: Material/Texture rework in v2.3
Replies: 33
Views: 2610

Re: Material/Texture rework in v2.3

Hi all ! Subjective input as a blender user : since blender seems the most developed/used host, aiming easy switch between luxcore/cycles/eeve with compatible materials would help adoption and usage, positioning Luxcore as the "highest quality" renderer. I would categorize like this : Filling the ga...
by tokiop
Fri Mar 01, 2019 4:21 pm
Forum: Development
Topic: PhotonGI cache
Replies: 994
Views: 68651

Re: PhotonGI cache

Congrats ! The result looks amazing, and the collaboration around the development of this feature is very positive. Wish you all a great week end !
by tokiop
Thu Jan 31, 2019 5:48 am
Forum: Development
Topic: PhotonGI cache
Replies: 994
Views: 68651

Re: PhotonGI cache

Impressive work Dade !

Regarding splotches, are the caches used as simple 2d "heat maps" during rendering, or additional infos are used ? Would it make any sense to denoise the caches before using them to render ?

have a nice day all !
by tokiop
Wed Oct 31, 2018 10:20 am
Forum: News
Topic: LuxCoreRender v2.1beta1 released
Replies: 24
Views: 5264

Re: LuxCoreRender v2.1beta1 released

Congrats to the devs, testers, documenters, artists, commenters who helped this release ! Not related to this specific release, but the new install/update process is very easy, and being able to switch between versions is great for testing and to lower the risk a breaking an existing project. Huge t...
by tokiop
Mon Oct 22, 2018 6:45 pm
Forum: Works in Progress
Topic: Laci's wip
Replies: 183
Views: 20513

Re: first steps

It is in the water, But I think that I will need to create a water tension geometry to get some highlights on contact.... This is where bevel shader with option to blend multiple objects would come in handy... also During this project I realized how much I miss triplanar mapping with blending from ...