Search found 218 matches

by Racleborg
Wed Dec 12, 2018 12:36 pm
Forum: General Discussion
Topic: When is principled shader coming out?
Replies: 26
Views: 545

Re: When is principled shader coming out?

hurry up and add so I can finally use lux and use it without compromising my workflow
A little 'please' and 'thank you' could be added too!
by Racleborg
Tue Dec 11, 2018 2:58 pm
Forum: Finished Work
Topic: World News 2018: Lux Rocks and Mooses Join Santa's Team
Replies: 2
Views: 152

World News 2018: Lux Rocks and Mooses Join Santa's Team

Just a bit of tongue-in-cheek to wish everyone at Luxcorender a Happy Christmas: Firstly, many thanks to the following: Stuff34 for the guitar geometry, to Tyrosmith for the tree geometry, to B.Y.O.B for the Luxcorender logo, to Dade and all the development team for all the hard work and for creatin...
by Racleborg
Mon Dec 10, 2018 7:30 pm
Forum: Development
Topic: Usability and Luxcore workflow streamlining ideas
Replies: 40
Views: 658

Re: Usability and Luxcore workflow streamlining ideas

what about a trinary star system? And believe it or not I have one of those in mind: I was working on an animation, about a year ago, to advertise a sofa, where an alien and duck are flying through space. The alien has a comfy sofa as his driving seat and the duck is out on the mast.... So keep the...
by Racleborg
Mon Dec 10, 2018 6:44 pm
Forum: User Support
Topic: Light strategies and importance change lighting
Replies: 24
Views: 368

Re: Light strategies and importance change lighting

It's causing paranoya and depression. Should be avoided if possible
I meant technically....or at least as technical as possible for a layman to understand ;)
by Racleborg
Mon Dec 10, 2018 6:22 pm
Forum: User Support
Topic: Light strategies and importance change lighting
Replies: 24
Views: 368

Re: Light strategies and importance change lighting

bcd is an exception from hell)
I quite like BCD. What's wrong with it?
by Racleborg
Mon Dec 10, 2018 5:42 pm
Forum: General Discussion
Topic: When is principled shader coming out?
Replies: 26
Views: 545

Re: When is principled shader coming out?

And once it's all working drop all the diffuse and glossy etc nodes.

I thought the Principle Shader was an 'addition' to, not an 'instead' of!
by Racleborg
Mon Dec 10, 2018 5:25 pm
Forum: User Support
Topic: Light strategies and importance change lighting
Replies: 24
Views: 368

Re: Light strategies and importance change lighting

Ok, thank you for that explanation.

There was no 'bs' intended. I apologise if it seemed that way.
by Racleborg
Mon Dec 10, 2018 5:18 pm
Forum: User Support
Topic: Light strategies and importance change lighting
Replies: 24
Views: 368

Re: Light strategies and importance change lighting

Here's what you have to do, or could try. Use clamping value of 100 000 .......... I do do use that approach too. The idea of Dade's to be able to just eliminate the fireflies, appeals to me. I personally just abuse it too much cause I think that something is terribly boken Maybe I am misunderstand...
by Racleborg
Mon Dec 10, 2018 3:42 pm
Forum: User Support
Topic: Light strategies and importance change lighting
Replies: 24
Views: 368

Re: Light strategies and importance change lighting

Dade
It is an option I have to add but it should be pretty easy
I think that would be cool!

Thank you
by Racleborg
Mon Dec 10, 2018 3:35 pm
Forum: User Support
Topic: Light strategies and importance change lighting
Replies: 24
Views: 368

Re: Light strategies and importance change lighting

Why not use clamping? BCD eats a ton of memory and thus limits severely how big your renders can be.
I thought that if just the fireflies could be removed, then the overall average of brightness could then be greater.

But I'm just guessing as it's all a huge learning curve for me.