Search found 461 matches

by Racleborg
Sun Oct 20, 2019 10:39 pm
Forum: Finished Work
Topic: Lux in ''VFX''
Replies: 12
Views: 3371

Re: Lux in ''VFX''

Post by Egert_Kanep » Sun Oct 20, 2019 9:31 pm

......... I think it turned out quite nicely
-yeah,it did. Looks cool! 8-)
by Racleborg
Fri Oct 18, 2019 4:53 pm
Forum: General Discussion
Topic: Alex Roman
Replies: 15
Views: 394

Re: Alex Roman

By the way, I can't reply to your pm cause you have disabled pm receiving(that's what forum messaging told me)
That's odd. I've received quite a few PMs in the past and hadn't knowingly changed the settings (until now to switch it back again). :?
by Racleborg
Fri Oct 18, 2019 3:07 pm
Forum: General Discussion
Topic: Alex Roman
Replies: 15
Views: 394

Re: Alex Roman

by kintuX » Fri Oct 18, 2019 3:50 pm Their BCD is still there and few more denoisers with other rendering engines, samplers, detailed and further convoluted options. For in camera FX, multipasses, compositing... The fact is, if you wanna get into the guts of an engine, detailed options are availabl...
by Racleborg
Thu Oct 17, 2019 12:26 pm
Forum: General Discussion
Topic: Alex Roman
Replies: 15
Views: 394

Re: Alex Roman

y lacilaci » Thu Oct 17, 2019 11:24 am Racleborg wrote: ↑Thu Oct 17, 2019 9:29 am lacilaci wrote: ↑Wed Oct 16, 2019 11:38 am ................. No bs features that no one uses.......... What do you mean by that? Streamlined workflow, what exists is fully automatized and problem free and users in mos...
by Racleborg
Thu Oct 17, 2019 8:29 am
Forum: General Discussion
Topic: Alex Roman
Replies: 15
Views: 394

Re: Alex Roman

lacilaci wrote: ↑Wed Oct 16, 2019 11:38 am
................. No bs features that no one uses..........
What do you mean by that?
by Racleborg
Sun Oct 13, 2019 6:26 pm
Forum: Works in Progress
Topic: Procedural materials
Replies: 18
Views: 3021

Re: Procedural materials

@Egert_Kanep

Those notes that you've added inside the Procedural Materials download scene (in the Luxcore Material Nodes UI) has explained a lot about how certain things work; mainly the REMAP node. Thank you :D
by Racleborg
Sun Oct 13, 2019 3:27 pm
Forum: Development
Topic: (Open)Subdiv and Displacement shapes
Replies: 23
Views: 999

Re: (Open)Subdiv and Displacement shapes

Edit. Also about the adaptivness, the only case I would find it useful are huge assets like terrains. For smaller objects, products, I don't see any need for adaptivness, could produce bad edges etc.
I quite like (optional) adaptiveness as it can be cool for zooming in on an object from a distance.
by Racleborg
Sun Oct 13, 2019 2:56 pm
Forum: User Support
Topic: Curvature using hitpoint info
Replies: 19
Views: 2006

Re: Curvature using hitpoint info

Great, thanks. :)
by Racleborg
Sat Oct 12, 2019 10:00 pm
Forum: Works in Progress
Topic: Procedural materials
Replies: 18
Views: 3021

Re: Procedural materials

Many thanks. I should learn loads from it :)