Search found 317 matches

by Racleborg
Fri Apr 19, 2019 6:55 am
Forum: Finished Work
Topic: Luxcore L.E.D Tutorial
Replies: 2
Views: 94

Re: Luxcore L.E.D Tutorial

A massive thanks for this. I'll get working on a new Christmas scene ;)
by Racleborg
Fri Apr 05, 2019 12:32 pm
Forum: Finished Work
Topic: Big Sister
Replies: 9
Views: 435

Re: Big Sister

Fantastic! :D
by Racleborg
Thu Mar 28, 2019 9:07 am
Forum: Finished Work
Topic: Sorceress
Replies: 4
Views: 458

Re: Sorceress

Really like it. :D

The only thing is that I do agree with xlsx
I would love some (slightly-just a little bit) windy hair
by Racleborg
Mon Mar 25, 2019 1:13 pm
Forum: Finished Work
Topic: Plagiarism
Replies: 12
Views: 2029

Re: Plagiarism

:😊
by Racleborg
Sat Mar 23, 2019 11:02 am
Forum: User Support
Topic: Normal Map DirectX to OpenGL
Replies: 17
Views: 408

Re: Normal Map DirectX to OpenGL

B.Y.O.B

Thank you for the explanation and link.
by Racleborg
Fri Mar 22, 2019 10:06 pm
Forum: User Support
Topic: Normal Map DirectX to OpenGL
Replies: 17
Views: 408

Re: Normal Map DirectX to OpenGL

Sorry for not understanding, but could I have an explanation/example of when to use this new feature.
Thanks
by Racleborg
Thu Mar 21, 2019 6:54 am
Forum: User Support
Topic: Normal Map DirectX to OpenGL
Replies: 17
Views: 408

Re: Normal Map DirectX to OpenGL

B.Y.O.B

Thanks for showing how create a normal map with a subtracted colour - really useful! :)

Cheers
by Racleborg
Wed Mar 20, 2019 7:54 pm
Forum: Works in Progress
Topic: Menger Sponge
Replies: 7
Views: 430

Re: Menger Sponge

Really nice/interesting. Looks fab! :)
by Racleborg
Tue Mar 19, 2019 6:18 pm
Forum: Development
Topic: PhotonGI cache
Replies: 903
Views: 42054

Re: PhotonGI cache

In particular, it greatly accelerate the rendering of multi-scattering volumes and it is indicated for SSS rendering.
Cool! :D
by Racleborg
Mon Mar 18, 2019 5:37 pm
Forum: Works in Progress
Topic: Menger Sponge
Replies: 7
Views: 430

Re: Menger Sponge

Looks great! :)