Search found 197 matches

by juangea
Tue Jan 19, 2021 8:58 am
Forum: News
Topic: LuxCoreRender v2.5beta1
Replies: 14
Views: 4856

Re: LuxCoreRender v2.5beta1

Agree :) The LuxCore evolution and improvement pace is so good than when something slows down a bit we start wondering, and that’s a non-sense :) Better have rested and empowered developers than burnt down and tired ones GO TEAM GO!!! 👏 I was just asking about the beta, but I never had a doubt about...
by juangea
Tue Jan 19, 2021 7:57 am
Forum: News
Topic: LuxCoreRender v2.5beta1
Replies: 14
Views: 4856

Re: LuxCoreRender v2.5beta1

I don’t think the project will vanish, I RESLLY HOPE NOT :)

I found yesterday that BYOB was away from his computer, and since there is a pair of things missing I imagine the wait is for BYOB to come back :)

But Dade can confirm :)
by juangea
Mon Jan 18, 2021 11:13 pm
Forum: Development
Topic: Wireframe texture
Replies: 21
Views: 2523

Re: Wireframe texture

B.Y.O.B. I miss you :"""(

XD
by juangea
Fri Jan 15, 2021 11:51 pm
Forum: News
Topic: LuxCoreRender v2.5beta1
Replies: 14
Views: 4856

Re: LuxCoreRender v2.5beta1

Happy new year!

How is the beta going?

There are some bits missing I think, but not too much, right?

The Bevel node, the Random UV node (both in Blendluxcore) and custom normals support for Blender 2.91 / 2.92, not sure if something more but so far 2.5 looks amazing :D
by juangea
Wed Dec 09, 2020 10:04 am
Forum: Development
Topic: Disney BRDF material
Replies: 122
Views: 27884

Re: Disney BRDF material

Agree. That, motion blur / vector pass (that DADE told me could be easy to implement now with CUDA ready to go) and hair shader are the three things that hold it to apply Lux to proper character development I think. Also the lack of hair shader makes it harder to do some things related to ArchViz, t...
by juangea
Wed Dec 09, 2020 9:30 am
Forum: Development
Topic: Disney BRDF material
Replies: 122
Views: 27884

Re: Disney BRDF material

It's a "gimmick" basically, I find it to be useless to be honest, that's why I hope 2015 version with true SSS gets implemented rather sooner than later :)
by juangea
Tue Dec 08, 2020 10:35 am
Forum: User Support
Topic: Volume Intersect Problem
Replies: 19
Views: 2039

Re: Volume Intersect Problem

This is something I have already talked in the past: mixing a transmitting material with transparency is a can of worm you don't wont to open. Mmm this makes me think ni subsurface scattering, since as of today we need transparency to handle subsurface scattering, I wonder if this may help bump the...
by juangea
Tue Dec 01, 2020 8:36 pm
Forum: Development
Topic: LuxCore Online Library (LOL)
Replies: 60
Views: 15484

Re: LuxCore Online Library (LOL)

Thanks for pointing that, I have the CC license much clearer now :)

However something is happening with the servers because it's failing to download the models I'm afraid :S
by juangea
Tue Dec 01, 2020 6:26 pm
Forum: Development
Topic: LuxCore Online Library (LOL)
Replies: 60
Views: 15484

Re: LuxCore Online Library (LOL)

Ok, great, then there is not a problem at all! And awesome that it's in Blender Market, you may want to put it on Gumroad or something similar, because the benefit will be higher (don't remove it from Blender Market, just put it there too) I'll get those for sure :) And regarding the CC-BY-SA I was ...
by juangea
Tue Dec 01, 2020 1:06 pm
Forum: Development
Topic: LuxCore Online Library (LOL)
Replies: 60
Views: 15484

Re: LuxCore Online Library (LOL)

Hi there! I have some questions coming from my students. I'll put them as a list here :) - How can one access the paid models? - Does it has to be a subscription model or can it be a one-time payment? - How much does it cost? - What's the license of the paid models? And I think that's it. Now I have...