Search found 180 matches

by juangea
Sat Oct 24, 2020 4:01 pm
Forum: Development
Topic: UVRandomMapping2D (and LocalRandomMapping3D)
Replies: 11
Views: 865

Re: UVRandomMapping2D (and LocalRandomMapping3D)

Not a problem, we are here to remind and ask hahaha :)
by juangea
Sat Oct 24, 2020 12:10 pm
Forum: Development
Topic: Random Per Island and Mix (Color Math) - Layering / multiple texture inputs?
Replies: 0
Views: 80

Random Per Island and Mix (Color Math) - Layering / multiple texture inputs?

I've been dealing with using Random Per Island to distribute several textures in the same object, and it works great, but the thing is that I had to stack several Color Math nodes to convert the random values into 1 or 0 for the textures to be fully applied and not mixed. So i thought that a layerin...
by juangea
Sat Oct 24, 2020 11:28 am
Forum: Development
Topic: Texture bombing
Replies: 8
Views: 696

Re: Texture bombing

you can always stack multiple bombing textures if you need multiple bullets. Whould that make a performance difference? I mean, multiple bullets means that the computation of the bullets distribution is being done once and with multiple textures, also I imagine intersection between bullets can be a...
by juangea
Sat Oct 24, 2020 11:24 am
Forum: Development
Topic: UVRandomMapping2D (and LocalRandomMapping3D)
Replies: 11
Views: 865

Re: UVRandomMapping2D (and LocalRandomMapping3D)

This is not yet in BlendLuxCore right?
by juangea
Mon Oct 05, 2020 8:22 am
Forum: Development
Topic: Texture bombing
Replies: 8
Views: 696

Re: Texture bombing

Pretty interesting, and I agree with everything BYOB said.

It’s like some kind of decal mapping, right?
by juangea
Sun Oct 04, 2020 12:52 pm
Forum: Computer Graphic News
Topic: New ?? pathtracing technique that deals way better with complex situations - Specular Manifold Sampling
Replies: 2
Views: 335

New ?? pathtracing technique that deals way better with complex situations - Specular Manifold Sampling

Hey, this is for Dade or any other of you that are interested in new rendering techniques, not sure if this could be implemented in LuxCore, or if it has any drawbacks, but it seems to be astonishing :) It's called Specular Manifold Sampling. 2 minute paper video: https://www.youtube.com/watch?v=Pop...
by juangea
Sat Sep 26, 2020 8:21 am
Forum: User Support
Topic: Problem with matching to Cycles
Replies: 6
Views: 647

Re: Problem with matching to Cycles

May be a result of the different principled shader implementation?
by juangea
Sat Sep 26, 2020 8:11 am
Forum: User Support
Topic: Renderspeed Luxcore vs Cycles Final/Viewport
Replies: 6
Views: 676

Re: Renderspeed Luxcore vs Cycles Final/Viewport

However, right now the best way of recovering detail after denoising is not possible in LuxCore, so the noise speed is still a concern, the denoiser give splotches and flickering in animation if the amount of noise is high. The viewport denoiser may halo also working with Albedos, but if you work wi...
by juangea
Sat Aug 29, 2020 9:22 am
Forum: Development
Topic: Brick Texture Randomness
Replies: 3
Views: 455

Re: Brick Texture Randomness

Super welcome addition!