Search found 159 matches

by daros
Fri Sep 17, 2021 4:29 pm
Forum: User Support
Topic: Volumetrics issues
Replies: 8
Views: 107

Re: Volumetrics issues

Hi dade, but we defined a inside volume which contains the entire scene. In fact, as pointed out by sharlybg, under path tracing everything works well...only under bidir we have that issue.
by daros
Fri Sep 17, 2021 1:19 pm
Forum: User Support
Topic: Volumetrics issues
Replies: 8
Views: 107

Re: Volumetrics issues

i this moment the scene is set-up like this:
inside volume assigned only to the black box
box.JPG
by daros
Fri Sep 17, 2021 10:01 am
Forum: User Support
Topic: Volumetrics issues
Replies: 8
Views: 107

Volumetrics issues

Hi, in order to understand volumetrics i'm using with a very basic scene. However I'm experiencing a strange behavior wen i apply the volumetrics to agemetry. this is the scene without volumetrics: no volumetrics.png this is the scene with volumetrics applied to world volumetrics world.png this is t...
by daros
Mon Sep 13, 2021 8:52 am
Forum: General Discussion
Topic: Luxcore vs rest of the world
Replies: 3
Views: 324

Re: Luxcore vs rest of the world

Yes i agree, i will also add indications about light bounces and raybounces. First let me update the existing results with the new scene, then i will try to test the other engines.
by daros
Sun Sep 12, 2021 5:47 pm
Forum: General Discussion
Topic: Luxcore vs rest of the world
Replies: 3
Views: 324

Re: Luxcore vs rest of the world

i'm updating the scene with a more appealing version
by daros
Fri Sep 10, 2021 12:39 pm
Forum: General Discussion
Topic: Luxcore vs rest of the world
Replies: 3
Views: 324

Luxcore vs rest of the world

Hi, this post is intended to do some justice to Luxcore's bidirectional rendering engine. To that end, I've prepared a scene that is not the typical HDRI + toy car. It's not a very pretty scene, but it reveals a lot of interesting information. It is a very easy scene to set up, without textures, (te...
by daros
Thu Sep 09, 2021 7:14 pm
Forum: User Support
Topic: Haze
Replies: 5
Views: 178

Re: Haze

Great, thanks. I think we can manage to automatically build a bounding box with reasonable proportions for this purpose.
by daros
Thu Sep 09, 2021 4:14 pm
Forum: User Support
Topic: two glass issues
Replies: 15
Views: 509

Re: two glass issues

I understand the point, thanks a lot dade.
However it would be cool to address somehow this kind of problem because thereare many projects several km big. Despite that, a glass on a table should be rendered well even if it has only 3mm thickness.
Do you think this is addressable?
by daros
Thu Sep 09, 2021 3:21 pm
Forum: User Support
Topic: Haze
Replies: 5
Views: 178

Haze

Hi, is it possible to use luxcore's volumetrics in order to create haze like this?
Thanks
Haze_in_Mountains.jpg
Haze_in_Mountains.jpg (8.13 KiB) Viewed 178 times
by daros
Thu Sep 09, 2021 12:33 pm
Forum: Works in Progress
Topic: new FELIX + luxcore tests
Replies: 9
Views: 2234

Re: new FELIX + luxcore tests

Finally implemented volumetrics in FELIX! What a joy!

11 min!
View 01 1920x1080_1.jpg