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Hi dade, can we help somehow to solves this problem? For the moment it would be a great help if, wen the shadow is set to white, the lighting behaves like with the architectural glass posted by sharlybg.
we completed the implementation of dade's latest instructions yesterday and yes it seems to work well. This monday bartek will write down a few lines about how the volumes have to be set accordingly to different situations.
I think that my programmer, Bartosz, which now knows very well how the volumes work in Luxcore could do it. It should not take him more as 20 minutes to write down the rules. I will ask him monday.
Hi dade, here are additional tests and comparisons with pure caustics lighting. Luxcore white shadows luxcore white shadow_1.jpg interestingly luxcore is trying to build caustics behind glass Maxwell white shadows (hidden from global illumination) maxwell white shadow_1.jpg interestingly maxwell il ...
Hi Dade, in this scene we followed your advice however the problem persists... The light beam of the spot should start only wen the light intersects with the fog box. Instead it starts at the origin of the spot where there is not fog at all.
No, it's not a simple direct-indirect light problem. I did some tests regarding this. In this scene all materials are white matte. Direct light glass test direct.png indirect light (min 8 bounces before reaching glass) glass test indirect.png As you see everything is correct. The problem shows up as...