Search found 6 matches
- Fri Jan 24, 2020 9:45 pm
- Forum: Development
- Topic: A baking test scene
- Replies: 165
- Views: 115893
Re: A baking test scene
Thanks, how could I have missed that... I guess I went looking for the options in an earlier build I had at home, after reading about it at work, where I was testing baking...
- Wed Jan 22, 2020 7:13 pm
- Forum: Development
- Topic: A baking test scene
- Replies: 165
- Views: 115893
Re: A baking test scene
Hi Dade, is there an example on how to use the glTF v2.0 FILESAVER? is it only in the API and is not exposed, or is there a way to use it without coding?
- Mon Jan 13, 2020 7:17 pm
- Forum: Development
- Topic: A baking test scene
- Replies: 165
- Views: 115893
Re: A baking test scene
Is it possible to denoise a baked texture? I've tryed changing the pipeline for the rendered textures, but none of them is the denoised one...
Is it implemented already? Thanks
Is it implemented already? Thanks
- Fri Jan 10, 2020 4:06 pm
- Forum: Development
- Topic: A baking test scene
- Replies: 165
- Views: 115893
Re: A baking test scene
To try it out, yes, but the naming convention used doesn't make it easy... requires me to do a lot of cleaning in the scene before baking, joining hundreds of objects and removing lots of materials to skip baking... I'm looking forward to it's integration in BlendLuxCore so we have more control... T...
- Wed Jan 08, 2020 5:08 pm
- Forum: Development
- Topic: A baking test scene
- Replies: 165
- Views: 115893
Re: A baking test scene
Hi, Is it possible to disable objects from render baking? I know one can change render setting per object editing the config file by hand, but naming conventions are complex for large scenes... for example, say you have a room with a bookcase full of books... one may want to bake the room itself and...
- Wed Jan 08, 2020 4:57 pm
- Forum: Development
- Topic: A baking test scene
- Replies: 165
- Views: 115893
Re: A baking test scene
Hello, Is it possible to exclude some objects from baking? I know one can change render settings individually editing the config file, but naming conventions are still a bit difficult for complex scenes, and finding the correct objects is quite hard... But even with small render setting these object...