Search found 293 matches

by Fox
Tue Sep 10, 2019 12:40 pm
Forum: User Support
Topic: Light tracing and pool
Replies: 32
Views: 1209

Re: Light tracing and pool

This photon blotches are hard to get ride of :roll:
14h, 3680spp, PhotonGi.jpg
PhotonGi settings 10.09.2019.png
by Fox
Sat Sep 07, 2019 3:42 pm
Forum: News
Topic: LuxCoreRender daily/automatic builds
Replies: 34
Views: 8366

Re: LuxCoreRender daily/automatic builds

Odilkhan Yakubov wrote:
Sat Sep 07, 2019 2:58 am
Is it supported by my system or not? As said before, my CPU is legacy. Exactly, Core2Quad Q6600
My previous CPU from same time or so, the core 2 duo e4500 (Q3'07) was not supported in most of the software that i use. I had to upgrade in mid 2016.
by Fox
Wed Sep 04, 2019 5:10 pm
Forum: Development
Topic: Path Space Regularization (aka the solution to SDS paths)
Replies: 89
Views: 3598

Re: Path Space Regularization (aka the solution to SDS paths)

Also, if you look at the pool at an angle, distant caustics don't get resolved at all It reminds me a lot of the bidir+metro distant darkening problem... related to metropolis? angledview.png With the pool test scene around 25m in size, i had far corner shading issue with all the materials and rend...
by Fox
Wed Sep 04, 2019 4:04 pm
Forum: Works in Progress
Topic: Laci's wip
Replies: 259
Views: 26672

Re: Laci's wip

Very cool.
by Fox
Mon Sep 02, 2019 6:55 pm
Forum: User Support
Topic: Light tracing and pool
Replies: 32
Views: 1209

Re: Light tracing and pool

FarbigeWelt wrote:
Mon Sep 02, 2019 6:01 pm
Wow! What a relaxing view! Hope, water as warm as comfortable to dive in slowly.

How much time did this render take on what cpu?
It must have been 8-10 hours overnight on e5 2620 v4 cpu.
I play with the scene more, see if something better comes out of it.
by Fox
Mon Sep 02, 2019 2:48 pm
Forum: User Support
Topic: Light tracing and pool
Replies: 32
Views: 1209

Re: Light tracing and pool

Nice test but it is not the kind of thing we should guess. it should work right out of the box. it is too computational intensive for that. It's pretty intensive indeed. ------ On the side note, i remade the water surface almost mirror smooth, highest wave is 1cm (for the 20m pool it's very little)...
by Fox
Mon Sep 02, 2019 11:25 am
Forum: User Support
Topic: Light tracing and pool
Replies: 32
Views: 1209

Re: Light tracing and pool

I tested the BiDirVM. The caustics didn't got sharp at 4000 spp. Maybe better luck with dispersion and scattering off, or smaller start radius.
vm startradius 0.002.jpg
by Fox
Sat Aug 31, 2019 2:37 am
Forum: User Support
Topic: dark juice
Replies: 131
Views: 3807

Re: dark juice

Interesting found, the MLT with very low value of maxconsecutivereject = less noise, but less caustics in shadow. 2,5h BiDirVM and MLT with some blown highligts. Seems the juice material is now improved. 2,5h MLT, no the shadow is not black, it's dark.jpg ----------- EDIT Here is 25% stronger absorp...
by Fox
Fri Aug 30, 2019 3:23 pm
Forum: User Support
Topic: dark juice
Replies: 131
Views: 3807

Re: dark juice

I like your pictures, they are pretty close to orange juice. Scattering or absorption or both might be slightly stronger and a bit more to red just a little bit like e.g. r,g,b 1,0.85,0.075. Defining color of juice by color of Null and absorption color of volume as orange and scattering as white mi...
by Fox
Fri Aug 30, 2019 12:15 pm
Forum: User Support
Topic: dark juice
Replies: 131
Views: 3807

Re: dark juice

Just to clarify, when i used null, there was far less noise, but the juice did not look far much different. The original gamma-1 hdr map is very high contrast 24EV, shadows are pure black in linear tonemapper. I used 2'th copy of hdr with gamma 0.8, that's why there was light in shadow that killed o...