Search found 180 matches

by Fox
Fri Apr 19, 2019 1:01 pm
Forum: User Support
Topic: Camera lens sensor setup?
Replies: 11
Views: 233

Re: Camera lens sensor setup?

Thank you.
by Fox
Thu Apr 18, 2019 12:40 pm
Forum: Works in Progress
Topic: Different Works in Progress
Replies: 104
Views: 10507

Re: Different Works in Progress

Indeed, the MLT and BiDir worked out better for this scene. Still, it needs ton of rendering power to clear up.

CPU BiDir 128/128 MLT
12h 1200 sp
Bubbles 2 Fox.jpg
by Fox
Tue Apr 16, 2019 4:26 pm
Forum: Works in Progress
Topic: Different Works in Progress
Replies: 104
Views: 10507

Re: Different Works in Progress

Great, you got addicted to that fancy plugin. You can simulate gases, liquids, doughs; but its bit tricky, isn‘t? Well, I like the outcome of your gambling rounds. BiDir and metropolis are a good choice here. 🍻 Pity the plugin runs only on single core. The ior of bubbles was 1, so that's why they w...
by Fox
Tue Apr 16, 2019 1:46 pm
Forum: Works in Progress
Topic: Different Works in Progress
Replies: 104
Views: 10507

Re: Different Works in Progress

I played with the scene and the molecular add-on whole day , while binge watching Prison School. The render seems little disconnected, maybe the color absorption is too low to color cast sun light around environment. Should have used rough glass to get stronger reflections, or it's not clean enough ...
by Fox
Sun Apr 14, 2019 4:18 pm
Forum: User Support
Topic: Camera lens sensor setup?
Replies: 11
Views: 233

Re: Camera lens sensor setup?

Indeed, this mixing factor works. No blown out render. :)
And i can weight around between rough and clear glass in Blender noise brightness tab.
Mix Factor That Works.png
by Fox
Sun Apr 14, 2019 3:52 pm
Forum: User Support
Topic: Camera lens sensor setup?
Replies: 11
Views: 233

Re: Camera lens sensor setup?

B.Y.O.B. wrote:
Sun Apr 14, 2019 3:18 pm
Fox wrote:
Sun Apr 14, 2019 3:09 pm
But Blender tells "unknown texture type greaterthan"
You have probably only updated the Blender addon, but not the LuxCore binaries in the "bin" folder of the addon.
Follow the steps here: viewtopic.php?f=9&t=736#p9704
I did full clean install, it works now.
by Fox
Sun Apr 14, 2019 3:09 pm
Forum: User Support
Topic: Camera lens sensor setup?
Replies: 11
Views: 233

Re: Camera lens sensor setup?

The mix material should work when i use the mix factor with new math option "greater than" 0.5 via Blender noise texture.
So it only selects rough glass or only clear glass (using mix factor 1 or 0).

But Blender tells "unknown texture type greaterthan"
by Fox
Sun Apr 14, 2019 2:40 pm
Forum: User Support
Topic: Camera lens sensor setup?
Replies: 11
Views: 233

Re: Camera lens sensor setup?

Mixing glass and rough glass for lens elements was bad idea. The overnight render was all blown out, the BlendLuxCore recommended clamping value of e+36 or was it e+38. The pure rough glass seems very sensitive to too small gaps (0.0001m) between lens elements. Looks like LuxCore ui supports roughne...
by Fox
Sat Apr 13, 2019 8:49 pm
Forum: Development
Topic: PhotonGI cache
Replies: 903
Views: 42072

Re: PhotonGI cache

A while ago i had issue with hetero volume rendered dark, even after first scattering volume support was released. :) Now in latest build it works with PhotonGi cache. PhotonGi Hetero Volume 4h 55sp.jpg I was not able to make Blender to stop the render, waited 10 minutes after hitting the cancel. :r...
by Fox
Sat Apr 13, 2019 11:32 am
Forum: Works in Progress
Topic: Different Works in Progress
Replies: 104
Views: 10507

Re: Different Works in Progress

Collisions still look dark, :roll: Can you share the scene? ------ EDIT I guess it's the material color, when red green blue get in same area, light can't get through. So it's correct. With null material and small absorption for bubble volume, the light path depth would continue forever and the spee...