Search found 307 matches

by Fox
Sat Oct 19, 2019 8:53 pm
Forum: User Support
Topic: how to: luxcore UI resumable rendering
Replies: 12
Views: 126

Re: how to: luxcore UI resumable rendering

It works :D

Code: Select all

Render custom resolution
cd C:\luxcorerender-v2.2-win64-opencl
luxcoreui.exe -o C:\render.cfg -f scene.scn -w 4000 -e 2666

Resume render from rsm file
cd C:\luxcorerender-v2.2-win64-opencl
luxcoreui.exe -o C:\resume.rsm -f scene.scn -w 4000 -e 2666
by Fox
Sat Oct 19, 2019 6:18 pm
Forum: User Support
Topic: how to: luxcore UI resumable rendering
Replies: 12
Views: 126

Re: how to: luxcore UI resumable rendering

Thx B.Y.O.B

Custom resolution works for me like that:

Code: Select all

luxcoreui.exe -o C:\Users\Human\Documents\swimming_pool_benchmark\swimming_pool_benchmark_LuxCore\00001\render.cfg -f scene.scn -w 4000 -e 2666
But how can i resume RSM file?
by Fox
Sat Oct 19, 2019 4:52 pm
Forum: User Support
Topic: how to: luxcore UI resumable rendering
Replies: 12
Views: 126

Re: how to: luxcore UI resumable rendering

B.Y.O.B. wrote:
Sat Oct 19, 2019 4:37 pm
You can pass the resolution as a command line argument.
Note that luxcoreui is a developer tool, not aimed at end users.
Is there guide in wikipedia somewhere?
by Fox
Sat Oct 19, 2019 3:46 pm
Forum: User Support
Topic: how to: luxcore UI resumable rendering
Replies: 12
Views: 126

Re: how to: luxcore UI resumable rendering

I believe the render resuming does not work, unless you compile custom version of luxcore ui with default resolution = the resolution you render in. Same with film merging. Not sure about border render film merging, maybe border render is also locked at default resolution :roll:
by Fox
Wed Oct 09, 2019 4:09 pm
Forum: User Support
Topic: iOR and rough glass
Replies: 4
Views: 1055

Re: iOR and rough glass

What is it and how it is supposed to look instead :?: Maybe it's just very slow. 10 min border render Clear glass looks faster with different ior's Clear Glass ior 1.25.png The rough glass gets brighter with smaller and bigger ior's than exterior ior, but it still looks dull. Maybe just slow, not b...
by Fox
Sun Oct 06, 2019 10:32 pm
Forum: User Support
Topic: iOR and rough glass
Replies: 4
Views: 1055

Re: iOR and rough glass

It's the older Blender scene.
Volume named "Cool3" ior 1.326203018904 vs 1.5 with Rough on.
Material named "MiauCool3" Rough on vs off with ior 1.326203018904.
ior vs rough.7z
(2.01 MiB) Downloaded 32 times
by Fox
Sun Oct 06, 2019 8:30 pm
Forum: User Support
Topic: iOR and rough glass
Replies: 4
Views: 1055

iOR and rough glass

Has anybody noticed in underwater scene, when you have rough glass sphere with low roughness like 0.01 - 0.001, under the water, when you make that glass sphere to have same ior with water, then glass turns rather dark? When rough glass is disabled or ior between volumes is different, then all looks...
by Fox
Thu Oct 03, 2019 12:25 pm
Forum: Finished Work
Topic: Mediabook
Replies: 29
Views: 4778

Re: Brilliant Revealed Luxcorey

Unfortunately I was not successful in the time I wanted to spend. In addition, I found no regularity in comparison of index of refraction and Cauchy's coefficient B. Finally, if there is no value in Wikipedia, the best way is to guess and trial error until result looks appropriate. You probable alr...
by Fox
Thu Oct 03, 2019 12:21 am
Forum: Development
Topic: LuxCore v2.3 proposed features
Replies: 83
Views: 6524

Re: LuxCore v2.3 proposed features

epilectrolytics wrote:
Wed Oct 02, 2019 5:39 pm
BiDirVM currently is an option in LuxCoreUI but it is broken
The MLT support for VM would be insanely huge upgrade. Now even with classic BiDir, the MLT beats random in underwater caustics so fast, i can't even blink my eyes before caustics are "all done".
by Fox
Mon Sep 30, 2019 11:37 am
Forum: Development
Topic: LuxCore v2.3 proposed features
Replies: 83
Views: 6524

Re: LuxCore v2.3 proposed features

The LuxCore standalone ui now can't read render resolution from scene file. This breaks all the new cache and pre generation of different sampling features, that take long time to repeat 2 times. Current working solution is to compile 10 different LuxCore versions wit 10 different default resolutions.