Search found 49 matches

by Continuum
Fri Mar 26, 2021 3:21 pm
Forum: Finished Work
Topic: Water Tank
Replies: 0
Views: 393

Water Tank

by Continuum
Wed Mar 10, 2021 10:26 am
Forum: General Discussion
Topic: Adopting LuxCore
Replies: 20
Views: 8836

Re: Adopting LuxCore

Thanks for the links, I am always looking for interesting simulation papers. They really look interesting.
by Continuum
Sun Feb 28, 2021 9:42 am
Forum: General Discussion
Topic: Adopting LuxCore
Replies: 20
Views: 8836

Re: Adopting LuxCore

I am running a survey for anyone interested. If you have the time, please fill it out.

https://www.deepfxworld.com/news_article.php?id=129
by Continuum
Thu Feb 25, 2021 3:38 pm
Forum: General Discussion
Topic: Adopting LuxCore
Replies: 20
Views: 8836

Re: Adopting LuxCore

Deep FX Studio v1.2 is here.

https://www.youtube.com/watch?v=MRM3NFnEz54
screen_grab.PNG
by Continuum
Thu Feb 25, 2021 3:34 pm
Forum: Finished Work
Topic: Scout In The Savanna
Replies: 0
Views: 645

Scout In The Savanna

Modelling Blender, textures GIMP, scattering & ecosystem Deep FX Studio, LuxCoreRender v2.4.
scout_bot_rgb_image_pipeline_0051.jpg
by Continuum
Wed Feb 24, 2021 7:55 pm
Forum: Works in Progress
Topic: Scout Bot
Replies: 2
Views: 774

Re: Scout Bot

Next step shaders and texturing. Texture maps created in GIMP. Going for photo realism. Quick simple render for look dev, next step is a scene, still coming up with ideas.
scout_bot_rgb_image_pipeline_0008.jpg
by Continuum
Thu Feb 18, 2021 5:07 pm
Forum: Works in Progress
Topic: Scout Bot
Replies: 2
Views: 774

Scout Bot

Just finished modelling this. Next is texturing and shader's. Aiming to create a complete scene. Not sure what yet.
img_11.jpg
scout_bot_rgb_image_pipeline_0002.jpg
scout_bot_rgb_image_pipeline_0003.jpg
by Continuum
Sat Jan 23, 2021 11:24 am
Forum: Finished Work
Topic: Walk in the park
Replies: 9
Views: 1709

Re: Walk in the park

I assume you are instancing, not defining 400,000 different objects, LuxCore API has several types of Scene::DuplicateObject() (https://github.com/LuxCoreRender/LuxCore/blob/b8822419ca5ef2c676a57a1bf9d20908d1697273/include/luxcore/luxcore.h#L1023) intended to be use to create a very large number of...
by Continuum
Fri Jan 22, 2021 11:56 pm
Forum: Finished Work
Topic: Walk in the park
Replies: 9
Views: 1709

Re: Walk in the park

The progressive rendering step already uses a background thread, but I don't really want the user messing around with the scene while LuxCoreRender finishes loading, so I will probably just add a modal progress indicator for that step. The bottleneck seems to be creating 400,000+ objects (not shapes...
by Continuum
Fri Jan 22, 2021 4:06 pm
Forum: Finished Work
Topic: Walk in the park
Replies: 9
Views: 1709

Re: Walk in the park

Thanks for the reference. Noted, I will attempt to emulate the variation in a future piece. I was mainly interested in instancing in this case, and how easily LuxCoreRender handles lots of data. I can get into the billions, it's very fast, but the initial stage seems slow since it's single threaded....