Search found 71 matches
- Sun Jan 23, 2022 9:52 am
- Forum: Finished Work
- Topic: Mercedes-AMG A45
- Replies: 0
- Views: 2875
- Mon Nov 29, 2021 8:33 pm
- Forum: User Support
- Topic: Animated OpenVDB Volumes
- Replies: 5
- Views: 3931
Re: Animated OpenVDB Volumes
I think I am beginning to understand how this works. So I dived into the SDK instead, and I am beginning to get results within my application (I still can't get blender to animate imported vdb's though). But I am also having problems using vdb files generated in other apps. Getting closer though. ht...
- Thu Nov 18, 2021 8:58 pm
- Forum: General Discussion
- Topic: Adopting LuxCore
- Replies: 23
- Views: 40989
Re: Adopting LuxCore
I made a music video, completely rendered in Luxcore, and off course produced in Deep FX Studio, with the help of a few other programs.
https://www.youtube.com/watch?v=u9BtYaPsxus
https://www.youtube.com/watch?v=u9BtYaPsxus
- Fri Sep 10, 2021 4:42 pm
- Forum: User Support
- Topic: Animated OpenVDB Volumes
- Replies: 5
- Views: 3931
Re: Animated OpenVDB Volumes
Okay thank you for looking into this. I wasn't sure about the scaling. I was implementing a OpenGl raycasting shader and run into a similar issue since the vdb has to be a 3d texture, so went another direction. I also discovered some older videos and noticed there was an offset bounding box option i...
- Mon Aug 30, 2021 9:57 pm
- Forum: User Support
- Topic: Animated OpenVDB Volumes
- Replies: 5
- Views: 3931
Re: Animated OpenVDB Volumes
Okay, thanks. I currently use v2.4 for continuity reasons, since the feature set ticks all my use cases. If this problem has been fixed for the latest release then I may upgrade to a newer release in the future.
- Sat Aug 28, 2021 1:10 pm
- Forum: User Support
- Topic: Animated OpenVDB Volumes
- Replies: 5
- Views: 3931
Animated OpenVDB Volumes
I am experimenting with volumes in Luxcore, in Blender, and I have run into an odd problem. Cycles & Renderman seem to handle this automatically. Since OpenVDB is a sparse format the grid size changes for each frame. Since Luxcore treats the grid as a texture, the simulation transforms on every ...
- Sun Jul 11, 2021 2:50 pm
- Forum: General Discussion
- Topic: Adopting LuxCore
- Replies: 23
- Views: 40989
Re: Adopting LuxCore
How To Create a Professional Quality Wine Commercial In Deep FX Studio
https://www.youtube.com/watch?v=RNDymnAgXYI
https://www.youtube.com/watch?v=RNDymnAgXYI
- Sun Jun 27, 2021 10:00 pm
- Forum: Finished Work
- Topic: Red Wine
- Replies: 10
- Views: 7598
Re: Red Wine
Okay thanks for the tip. It is working now, must have been a network problem.TAO wrote: ↑Sun Jun 27, 2021 1:56 pmNo. you always can check this kind of issues with https://downforeveryoneorjustme.com/
- Sun Jun 27, 2021 1:16 pm
- Forum: Finished Work
- Topic: Red Wine
- Replies: 10
- Views: 7598
Re: Red Wine
I get the feeling that the normals on the inside of the cup are reversed. causing a strange refraction. i think that it feels more like a layer of air. that the liquid is smaller than the glass giving some strange results I think Sharlybg covered that in one of his videos, I believe the liquid mesh...
- Fri Jun 25, 2021 9:55 pm
- Forum: Finished Work
- Topic: Red Wine
- Replies: 10
- Views: 7598
Re: Red Wine
Nope, normal's are perfectly fine double checked. Its not perfect, but I like it the way it is. It demonstrates what it is selling well. I'm sure a better artist can get better results, but that is not the point of the piece, or a limitation of the tools.