Search found 11 matches
- Sat Jan 04, 2020 5:52 pm
- Forum: News
- Topic: LuxCoreRender daily/automatic builds
- Replies: 222
- Views: 333717
Re: LuxCoreRender daily/automatic builds
I'm running Linux.
- Sat Jan 04, 2020 1:54 pm
- Forum: News
- Topic: LuxCoreRender daily/automatic builds
- Replies: 222
- Views: 333717
Re: LuxCoreRender daily/automatic builds
Hi there, I wanted to test the latest version of luxcore to see the changes to the light-tracing, but neither the blender addon works, nor the stand-alone version. I downloaded the standalone version, unpacked it and run the following command from within the directory but get this: ./luxcoreui scene...
- Sat Jan 04, 2020 1:02 pm
- Forum: Finished Work
- Topic: Caustic Render
- Replies: 4
- Views: 3200
Re: Caustic Render
Yes, I was using 2.2. Thank you for the hint to 2.3, I'll have a look at it.
- Sat Jan 04, 2020 11:16 am
- Forum: Finished Work
- Topic: Caustic Render
- Replies: 4
- Views: 3200
Re: Caustic Render
Hi B.Y.O.B. thank you for your feedback. Here's the scene setup: scene_setup.jpg It's actually pretty simple, just the cross itself, a plane that catches the caustics and the objects to create the fill-caustics. Also there are four very small area light sources below the cross, one for each bar. I s...
- Fri Jan 03, 2020 9:48 am
- Forum: Finished Work
- Topic: Caustic Render
- Replies: 4
- Views: 3200
Caustic Render
Hi there!
I've just finished my latest work after an over-night render. Initially I wanted to render a caustic shaped like a cross, but since it wasn't easy to position the camera in this case, I then got this idea and it worked out very well.
I hope you like it as much as I do.
I've just finished my latest work after an over-night render. Initially I wanted to render a caustic shaped like a cross, but since it wasn't easy to position the camera in this case, I then got this idea and it worked out very well.
I hope you like it as much as I do.
- Sun May 06, 2018 8:08 pm
- Forum: News
- Topic: LuxCoreRender v2.0 released
- Replies: 4
- Views: 8213
Re: LuxCoreRender v2.0 released
Denoiser in Lux? Sounds great! And even comming soon...
Great work and thank you to everyone involved in the development.
Great work and thank you to everyone involved in the development.
- Thu Apr 05, 2018 6:02 pm
- Forum: Works in Progress
- Topic: Fire and Smoke test
- Replies: 12
- Views: 10652
Re: Fire and Smoke test
Before loading my scene, I tried the test scene shipping with LuxCoreUI, but it wasn't loading. It supposed to be read from the main directory like explained in https://github.com/LuxCoreRender/LuxCore/blob/master/README.md with a: ./bin/luxcoreui scenes/cornell/cornell.cfg Yes, when loading it fro...
- Thu Apr 05, 2018 4:05 pm
- Forum: Works in Progress
- Topic: Fire and Smoke test
- Replies: 12
- Views: 10652
Re: Fire and Smoke test
It would be interesting to check the amount of GPU memory used (only by LuxCore). I'm afraid it is a statistics currently available only in LuxCoreUI and not yet supported BlendLuxCore. To access LuxCoreUI, you have to download the stand alone version of LuxCoreRender, export the scene in text or b...
- Thu Apr 05, 2018 1:39 pm
- Forum: Works in Progress
- Topic: Fire and Smoke test
- Replies: 12
- Views: 10652
Re: Fire and Smoke test
A thing that I found a bit hard was that exporting a simulation done with adaptive domain isn't possible yet. Do you have a sample scene? Here the export with adaptive domain works as expected. When I remember correctly I tested with beta1. What version did you use? I'm also baking again with adapt...
- Thu Apr 05, 2018 8:17 am
- Forum: Works in Progress
- Topic: Fire and Smoke test
- Replies: 12
- Views: 10652
Fire and Smoke test
Hi, when I read that the hetrogenous volume rendering was reworked, I started doing some tests with it. Here's what I came up with: 2018-04-03_FireAndSmoke_LCR.png It's working really well now, also thanks to the new adaptive Sobol sampler. A thing that I found a bit hard was that exporting a simula...