Search found 5 matches

by rrubberr
Sun Jun 10, 2018 11:15 pm
Forum: Finished Work
Topic: Tiger Tank
Replies: 1
Views: 225

Tiger Tank

I've been in a bit of a military hardware mood recently, so I decided to model a Tiger. Although I didn't think the scene (which uses about 3 GB of textures and is about 5 million triangles) would be able to render with OpenCL, VRAM utilization while rendering was only about 12.5 GB. Render time was...
by rrubberr
Sun Apr 29, 2018 6:43 pm
Forum: Finished Work
Topic: Indoor Ikea Test
Replies: 2
Views: 447

Indoor Ikea Test

Here's my attempt at recreating an Ikea ad. I used path OpenCL and Metropolis at about 6 hours of rendering to get this result. There are 350,000 hair particles on the rug and 7 million triangles without the rug.
Final.jpg
by rrubberr
Sun Apr 22, 2018 5:17 am
Forum: Finished Work
Topic: Outdoor Test
Replies: 3
Views: 696

Re: Outdoor Test

55 millions of triangles on GPU :?: I believe so, that's what the scene is set to use Path OpenCL now that I've opened the file to check, but I do have 16gb of VRAM and have 16gb of system RAM set as a "High Bandwidth Cache" in the AMD settings, and I don't remember exactly how much of that it was ...
by rrubberr
Fri Apr 06, 2018 5:49 am
Forum: Finished Work
Topic: Outdoor Test
Replies: 3
Views: 696

Outdoor Test

Here's a quick test of a brick building that I made to see how Luxcore performs with relatively high polygon counts (55 million in the scene). I know it doesn't look great, but I thought I would share anyway.
Downscaled.jpg
by rrubberr
Mon Mar 26, 2018 9:49 pm
Forum: Works in Progress
Topic: Shop Front Scene
Replies: 2
Views: 335

Shop Front Scene

Hello! I started working on this scene under Luxrender 1.7 but moved it to the 2.0 alpha builds as soon as I got access. I can say for sure that the new Lux is much faster on CPUs, although I didn't take the time to collect exact figures. I don't really like how the render came out, so I am open to ...