Search found 55 matches
- Tue Nov 24, 2020 10:16 pm
- Forum: User Support
- Topic: network render
- Replies: 5
- Views: 2720
Re: network render
Don't get it :( I have no idea where the .film file is or how to create it from the blender. I tried to do network rendering by exporting scene to .bcf format, launch netNodes at all machines, and on the last machine I've launched a netConsole, and everything works very nice. The only problem is wit...
- Tue Nov 24, 2020 5:08 pm
- Forum: User Support
- Topic: network render
- Replies: 5
- Views: 2720
network render
How I can change the file format in the NetConsole? The output by default is always 8bit PNG even if the scene has a different format setup. Is there any thread dedicated to the network rendering in Lux? If so, sorry for duplicate - I can't find any information about this
- Sun Nov 01, 2020 2:46 pm
- Forum: Finished Work
- Topic: b2przemo renders
- Replies: 35
- Views: 46746
Re: b2przemo renders
The design and shading look great. ;) Only the lighting is down from my POV. Look like unrealistic lamp light and shadow. To sharp to flat no variation. A good hdri from hdri haven could give this scene the deserved lighting. Thank You for feedback. I've used hdri texture together with 4 lamps but ...
- Sat Oct 31, 2020 7:50 pm
- Forum: Finished Work
- Topic: b2przemo renders
- Replies: 35
- Views: 46746
white kitchen 1
Thanks, guys :D Below, a white kitchen project - practicing high-key lighting in Lux Core. I'm not so sure about white balance :| I don't have any proper calibration tool and each machine display different white values - one is cold and the other display as more contrasted warmer image... so I'm not...
- Wed Oct 28, 2020 3:54 pm
- Forum: Finished Work
- Topic: Interior render project
- Replies: 3
- Views: 2868
Re: Interior render project
Very nice presentation. I like the camera placement - how clever you clip the main elements. The colors are very nice, the plant looks very realistically and the concrete on the wall and ceiling doesn't have any repetition. It's a very nice composition.
... and of course - chickens rules
... and of course - chickens rules
- Wed Oct 28, 2020 3:47 pm
- Forum: Finished Work
- Topic: b2przemo renders
- Replies: 35
- Views: 46746
some attempts
I did it mostly for practicing procedural texturing and lighting in Lux. Greenery was done with instanced geometries over scattered hair systems that's why it has overlapping geometries.
- Tue Oct 20, 2020 9:46 pm
- Forum: Finished Work
- Topic: Dez! projects
- Replies: 69
- Views: 98468
Re: Dez! projects
Great to see Your models in motion. It's another level up.
- Tue Oct 20, 2020 9:41 pm
- Forum: Finished Work
- Topic: Kitchen kitbashing LOL
- Replies: 5
- Views: 4019
Re: Kitchen kitbashing LOL
Another "proof of concept" how powerful Lux is. Great render.
The middle part of the image especially on the left side looks very realistically and the wooden top finish has a very nice breakup in the roughness. I like it a lot. Metals and glass come out perfect.
The middle part of the image especially on the left side looks very realistically and the wooden top finish has a very nice breakup in the roughness. I like it a lot. Metals and glass come out perfect.
- Tue Oct 20, 2020 9:22 pm
- Forum: Finished Work
- Topic: b2przemo renders
- Replies: 35
- Views: 46746
Black Whiskey
Black whiskey on the black background. It's not so obvious in the rendered image but glass has some rough dirt on it (fingerprints) and probably caustics should be stronger to lit the background a bit. No denoise, 1024 spp. Very subtle postproduction in the Darktable (lowering saturation, add bright...
- Tue Oct 20, 2020 9:09 am
- Forum: Finished Work
- Topic: Foggy Hallway Scene
- Replies: 11
- Views: 7330
Re: Foggy Hallway Scene
OK, got it. Thanks for the screenshot its very useful.