Search found 31 matches

by a1-kh
Tue Oct 12, 2021 5:51 pm
Forum: General Discussion
Topic: Optimised Path Space Regularisation (OPSR) for Caustics on GPU Path tracing
Replies: 0
Views: 141

Optimised Path Space Regularisation (OPSR) for Caustics on GPU Path tracing

Hi there, I saw this new tech and wanted to share it with you guys. Any thoughts ?
https://youtu.be/u9HqKGqvJhQ?t=2081

There talked also about another tech : Specular Manifol Sampling (SMS), which is stat of the art right now, I would love to hear your thoughts about the both of them.
by a1-kh
Mon Sep 20, 2021 5:53 pm
Forum: Computer Graphic News
Topic: ReSTIR GI: Path Resampling for Real-Time Path Tracing
Replies: 3
Views: 1134

Re: ReSTIR GI: Path Resampling for Real-Time Path Tracing

Sorry for being late, here is a video explains it in detail : https://youtu.be/kI5uEMXvreY?t=7294 some interesting parts of the video : https://youtu.be/kI5uEMXvreY?t=7817 https://youtu.be/kI5uEMXvreY?t=8134 some limitations : - Detailed scenes may make it unstable - Highly glossy visible objects - ...
by a1-kh
Mon Mar 29, 2021 12:36 am
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 643
Views: 255136

Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

I’m really sorry to hear of your loss.These are very difficult times, and to imagine how our lives have changed is beyond our limits. Our families are our bonds, to lose part of our bonds is hard to cope with. I hope, that you and all your family would have the strength. Be strong, for your own fami...
by a1-kh
Mon Jan 18, 2021 2:44 am
Forum: Development
Topic: I Solved it :D_the "recurrent_directory_iterator" inside std::filesystem Doesn't support files with "Unicode Characters"
Replies: 9
Views: 3736

Re: I Solved it :D_the "recurrent_directory_iterator" inside std::filesystem Doesn't support files with "Unicode Charact

Thank you, glad you liked it :D :roll: . I tried to make funny but I was soooo sleepy. 2 days without sleep, and I slept for 14 Hours after it :( :( . Yes, your are correct this was a different approach. My goal was to not change the names on my hard drive, cause it would be a real pain to change th...
by a1-kh
Sat Jan 16, 2021 8:08 pm
Forum: Development
Topic: I Solved it :D_the "recurrent_directory_iterator" inside std::filesystem Doesn't support files with "Unicode Characters"
Replies: 9
Views: 3736

Re: I Solved it :D_the "recurrent_directory_iterator" inside std::filesystem Doesn't support files with "Unicode Charact

I finally cracked this case , and I am very sleepy right now :( , no sleep for straight two days :( just to elaborate on the the problem, I finally found the correct way to use Unicode characters in windows through the command line, with full support for reading, writing and processing. Thanks TAO f...
by a1-kh
Sun Dec 20, 2020 7:59 pm
Forum: Development
Topic: I Solved it :D_the "recurrent_directory_iterator" inside std::filesystem Doesn't support files with "Unicode Characters"
Replies: 9
Views: 3736

Re: the "recurrent_directory_iterator" inside std::filesystem Doesn't support files with "Unicode Characters"

I faced the same issue for a long time, and I manage to fix it by converting all characters, symbols, and separators to standard characters to be sure it's working as it supposed to. Hi TAO , thanks for the reply. I tried to learn C++ , it is fun but a real pain for these simple things. Do you beli...
by a1-kh
Sun Dec 20, 2020 5:11 pm
Forum: Development
Topic: I Solved it :D_the "recurrent_directory_iterator" inside std::filesystem Doesn't support files with "Unicode Characters"
Replies: 9
Views: 3736

Re: the "recurrent_directory_iterator" inside std::filesystem Doesn't support files with "Unicode Characters"

. . actually i do believe that the problem is with the way "std::recursive_directory_iterator" handles the files. I tried to only print the files paths from the iterator with : cout << file.path().string(); and it printed the files until it reached a file with Unicode Characters and crashed. I tried...
by a1-kh
Sun Dec 20, 2020 4:51 pm
Forum: Development
Topic: I Solved it :D_the "recurrent_directory_iterator" inside std::filesystem Doesn't support files with "Unicode Characters"
Replies: 9
Views: 3736

I Solved it :D_the "recurrent_directory_iterator" inside std::filesystem Doesn't support files with "Unicode Characters"

I do believe that the problem is with the way "std::recursive_directory_iterator" handles the files. I tried to only print the files paths from the iterator with : cout << file.path().string(); and it printed the files until it reached a file with Unicode Characters and crashed. I tried : cout << fi...
by a1-kh
Sun Dec 13, 2020 9:09 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 643
Views: 255136

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

Hi there TAO , long time no see ;) . Great news :o , i will try to check it more tonight. I noticed a problem, and i hope that it is easy to fix. When i try to choose one GPU, it uses both GPUs always, any thought :geek: ? I was so busy but with the Covid-19 lockdown in France, I have enough time t...
by a1-kh
Sun Dec 13, 2020 8:57 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 643
Views: 255136

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

Hi there TAO , long time no see ;) .
Great news :o , i will try to check it more tonight.
I noticed a problem, and i hope that it is easy to fix. When i try to choose one GPU, it uses both GPUs always, any thought :geek: ?