Thanks a lot, I am very pleased that you liked the content .
I only hope that I have cleared it enough for the common user so he can decide by himself .
Search found 33 matches
- Wed Mar 09, 2022 5:00 pm
- Forum: General Discussion
- Topic: Render engines speed comparison - a new perspective
- Replies: 2
- Views: 8876
- Tue Mar 08, 2022 10:38 pm
- Forum: General Discussion
- Topic: Render engines speed comparison - a new perspective
- Replies: 2
- Views: 8876
Render engines speed comparison - a new perspective
Hi there, sorry for being late but I had a lot of things to do unfortunately. Because I have heard a lot of discussions about "Blender Guru" and his video:"Render engine speed comparison", and after reading a load of information about the subject, I had to address this issue in m...
- Tue Oct 12, 2021 5:51 pm
- Forum: General Discussion
- Topic: Optimised Path Space Regularisation (OPSR) for Caustics on GPU Path tracing
- Replies: 0
- Views: 10070
Optimised Path Space Regularisation (OPSR) for Caustics on GPU Path tracing
Hi there, I saw this new tech and wanted to share it with you guys. Any thoughts ?
https://youtu.be/u9HqKGqvJhQ?t=2081
There talked also about another tech : Specular Manifol Sampling (SMS), which is stat of the art right now, I would love to hear your thoughts about the both of them.
https://youtu.be/u9HqKGqvJhQ?t=2081
There talked also about another tech : Specular Manifol Sampling (SMS), which is stat of the art right now, I would love to hear your thoughts about the both of them.
- Mon Sep 20, 2021 5:53 pm
- Forum: Computer Graphic News
- Topic: ReSTIR GI: Path Resampling for Real-Time Path Tracing
- Replies: 3
- Views: 12493
Re: ReSTIR GI: Path Resampling for Real-Time Path Tracing
Sorry for being late, here is a video explains it in detail : https://youtu.be/kI5uEMXvreY?t=7294 some interesting parts of the video : https://youtu.be/kI5uEMXvreY?t=7817 https://youtu.be/kI5uEMXvreY?t=8134 some limitations : - Detailed scenes may make it unstable - Highly glossy visible objects - ...
- Mon Mar 29, 2021 12:36 am
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 445395
Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
I’m really sorry to hear of your loss.These are very difficult times, and to imagine how our lives have changed is beyond our limits. Our families are our bonds, to lose part of our bonds is hard to cope with. I hope, that you and all your family would have the strength. Be strong, for your own fami...
- Mon Jan 18, 2021 2:44 am
- Forum: Development
- Topic: I Solved it :D_the "recurrent_directory_iterator" inside std::filesystem Doesn't support files with "Unicode Characters"
- Replies: 9
- Views: 7144
Re: I Solved it :D_the "recurrent_directory_iterator" inside std::filesystem Doesn't support files with "Unicode Charact
Thank you, glad you liked it :D :roll: . I tried to make funny but I was soooo sleepy. 2 days without sleep, and I slept for 14 Hours after it :( :( . Yes, your are correct this was a different approach. My goal was to not change the names on my hard drive, cause it would be a real pain to change th...
- Sat Jan 16, 2021 8:08 pm
- Forum: Development
- Topic: I Solved it :D_the "recurrent_directory_iterator" inside std::filesystem Doesn't support files with "Unicode Characters"
- Replies: 9
- Views: 7144
Re: I Solved it :D_the "recurrent_directory_iterator" inside std::filesystem Doesn't support files with "Unicode Charact
I finally cracked this case , and I am very sleepy right now :( , no sleep for straight two days :( just to elaborate on the the problem, I finally found the correct way to use Unicode characters in windows through the command line, with full support for reading, writing and processing. Thanks TAO f...
- Sun Dec 20, 2020 7:59 pm
- Forum: Development
- Topic: I Solved it :D_the "recurrent_directory_iterator" inside std::filesystem Doesn't support files with "Unicode Characters"
- Replies: 9
- Views: 7144
Re: the "recurrent_directory_iterator" inside std::filesystem Doesn't support files with "Unicode Characters"
I faced the same issue for a long time, and I manage to fix it by converting all characters, symbols, and separators to standard characters to be sure it's working as it supposed to. Hi TAO , thanks for the reply. I tried to learn C++ , it is fun but a real pain for these simple things. Do you beli...
- Sun Dec 20, 2020 5:11 pm
- Forum: Development
- Topic: I Solved it :D_the "recurrent_directory_iterator" inside std::filesystem Doesn't support files with "Unicode Characters"
- Replies: 9
- Views: 7144
Re: the "recurrent_directory_iterator" inside std::filesystem Doesn't support files with "Unicode Characters"
. . actually i do believe that the problem is with the way "std::recursive_directory_iterator" handles the files. I tried to only print the files paths from the iterator with : cout << file.path().string(); and it printed the files until it reached a file with Unicode Characters and crashe...
- Sun Dec 20, 2020 4:51 pm
- Forum: Development
- Topic: I Solved it :D_the "recurrent_directory_iterator" inside std::filesystem Doesn't support files with "Unicode Characters"
- Replies: 9
- Views: 7144
I Solved it :D_the "recurrent_directory_iterator" inside std::filesystem Doesn't support files with "Unicode Characters"
I do believe that the problem is with the way "std::recursive_directory_iterator" handles the files. I tried to only print the files paths from the iterator with : cout << file.path().string(); and it printed the files until it reached a file with Unicode Characters and crashed. I tried : ...