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- Wed Nov 06, 2019 8:10 am
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 516111
Re: BlendLuxCore Development
I'll grab proxy topic... Well random vertices is good enough. As long as they are distributed evenly around the whole volume, not based on mesh density. Which was a problem in first versions of vray proxy display in max afaik. Where, for example, since trees have more polys where leaves are, vertex/...