Search found 72 matches

by Egert_Kanep
Mon Oct 01, 2018 9:14 am
Forum: Works in Progress
Topic: Soviet vibe
Replies: 4
Views: 209

Re: Soviet vibe

I love the flower pot shader, you would share it ? It is just simple texture I found online and enhanced in substance designer and I used glossy shader for base. Cool - cool! Give a pot of unevenness. Too perfect round for such an old window I'll switch the pot for a vase, but I will keep your tip ...
by Egert_Kanep
Sun Sep 30, 2018 7:26 pm
Forum: Works in Progress
Topic: Soviet vibe
Replies: 4
Views: 209

Soviet vibe

Here's a little piece I am working on. Playing around with mood and trying to achieve a somewhat old soviet house look. Still got modeling to do and I will probably replace this pot with a vase.
by Egert_Kanep
Thu Sep 27, 2018 12:54 pm
Forum: News
Topic: LuxCoreRender v2.1alpha4 released
Replies: 37
Views: 1868

Re: LuxCoreRender v2.1alpha4 released

Could you please explain a bit more what is this SERIALIZED FILM output?
by Egert_Kanep
Tue Sep 11, 2018 7:03 am
Forum: User Support
Topic: Light visibility and shadow
Replies: 2
Views: 171

Light visibility and shadow

When turning area light's visible to camera off, it still casts shadows, is there a way to also get rid of those?
by Egert_Kanep
Sun Sep 09, 2018 3:58 pm
Forum: Finished Work
Topic: Skyfront VR
Replies: 0
Views: 240

Skyfront VR

Works I have done for a game called Skyfront VR. I'll probably post here more works in the future.

Original render was 10000x6000 pixels and rendered a bit over an hour. Path OpenCl with GPU+CPU. Rendered characters separately, used only sun for keylight, flat color for fill and area for rim light.
by Egert_Kanep
Sat Sep 08, 2018 9:30 am
Forum: User Support
Topic: Sharp shadows on geometry
Replies: 5
Views: 193

Re: Sharp shadows on geometry

I tried with higher subdivision and it made this problem less visible. I googled this effect and seems that other render engines also have same problem. Seems there is not a clever solution for it yet? An article about this matter, it explains this problem pretty well -http://blog.irayrender.com/pos...
by Egert_Kanep
Fri Sep 07, 2018 7:35 pm
Forum: User Support
Topic: Sharp shadows on geometry
Replies: 5
Views: 193

Sharp shadows on geometry

How to get rid of these sharp polygon shaped shadows on character armour, is my only choice to use high level of subdivision?
by Egert_Kanep
Sat Sep 01, 2018 8:51 am
Forum: User Support
Topic: Instanced object motion blur
Replies: 4
Views: 200

Re: Instanced object motion blur

Did a test file with Cycles and LuxCore. Cycles is rendering as would be expected of this movement.
I added to blend files with test scenes, they should be produce same results.
by Egert_Kanep
Fri Aug 31, 2018 9:45 am
Forum: User Support
Topic: Instanced object motion blur
Replies: 4
Views: 200

Instanced object motion blur

I tried to use animation nodes to convert my particle system to animated meshes and then render them with motion blur, but it didn't work. So I thought maybe it has something to do with object instances. It seems, that instanced objects do not work with motion blur as expected. My animation was a z ...
by Egert_Kanep
Tue Aug 28, 2018 9:59 am
Forum: Finished Work
Topic: Scifi monk statue
Replies: 3
Views: 297

Scifi monk statue

A quick game model visualization, dust layer was added in post.