Search found 36 matches

by Egert_Kanep
Thu Jun 14, 2018 4:49 pm
Forum: User Support
Topic: Denoiser clamps render
Replies: 5
Views: 274

Re: Denoiser clamps render

Another example of denoiser calmping render. Denoiser doesn't leave any values over 1 and therefore all information in highlights is lost, even if the values don't go over 1, its still destroys that information. It seems like denoiser outputs 8 bit image, not 16 bit float. In attached example on upp...
by Egert_Kanep
Thu Jun 14, 2018 6:34 am
Forum: Finished Work
Topic: Ava (Character)
Replies: 1
Views: 254

Ava (Character)

Did some character rendering after work. Didn't change the model, but It went through substance painter for some texture refinement. I love how Lux does sss with volume setup. I used homogenous volume for skin, horns and eyes, don't really know if eyes should have sss, but it was very subtle anyway....
by Egert_Kanep
Sun Jun 10, 2018 4:21 pm
Forum: General Discussion
Topic: Fstorm's GeoPattern
Replies: 4
Views: 319

Re: Fstorm's GeoPattern

You would probably need something like a deformation cage/lattice? I have almost no technical knowledge about how something works in 3D, therefore I have no clue how, however on their website it says: VrayPattern technology is fundamentally different from the technologies that are used in scatterin...
by Egert_Kanep
Sat Jun 09, 2018 7:41 am
Forum: General Discussion
Topic: Fstorm's GeoPattern
Replies: 4
Views: 319

Re: Fstorm's GeoPattern

I don't think we can achieve this kind of results within blender. V-ray has something similar - https://rendering.ru/vraypattern.html
It seems that it also morphs inserted mesh according to surface, like the chair example.
by Egert_Kanep
Fri Jun 08, 2018 2:16 pm
Forum: General Discussion
Topic: Fstorm's GeoPattern
Replies: 4
Views: 319

Fstorm's GeoPattern

An awesome feature. I haven't tried it out yet, but results look amazing, would be awesome to achieve something similar in blender.

http://cgpress.org/archives/fstorm-teas ... ttern.html
by Egert_Kanep
Thu Jun 07, 2018 6:35 pm
Forum: Finished Work
Topic: Lux in ''VFX''
Replies: 2
Views: 291

Lux in ''VFX''

Here is a photo edit I was working on. I used LuxCore to render wings and headband. Rendering fur was quite fun, but it was much slower than I expected. I guess I'm just used to rendering really lightweight stuff. I hope it's okay to post something like this.
by Egert_Kanep
Wed Jun 06, 2018 8:59 am
Forum: General Discussion
Topic: LuxCore and ProRender
Replies: 2
Views: 183

Re: LuxCore and ProRender

Asking this question from developer is kind of like asking which baby is yours :lol:
by Egert_Kanep
Wed Jun 06, 2018 8:20 am
Forum: General Discussion
Topic: LuxCore and ProRender
Replies: 2
Views: 183

LuxCore and ProRender

Just a quick test between two free render engines. Both on GPU and approximately 1 min 15 sec render time (I used time halt), no denoise. Used same HDR, filmic blender with base contrast, no post editing. For trunk I used just white diffuse, for leaves glossy shader. Can you guess which picture is f...
by Egert_Kanep
Wed May 30, 2018 3:20 pm
Forum: User Support
Topic: RGB masks
Replies: 1
Views: 86

RGB masks

Any ideas how to render RGB mask for using in compositing? I tried material id, but the edge is not antialised and when exported I got weird values (maybe I used wrong settings to export).Also using material id pass outside blender is difficult. RGB mask would be nice addition, but right now I could...
by Egert_Kanep
Mon May 28, 2018 9:52 pm
Forum: Finished Work
Topic: Abstract space thing
Replies: 1
Views: 265

Abstract space thing

Something spacey and kind of abstract I guess. Just had this idea and wanted to try it out. This time I also rendered a thin fog using exterior volume. I'm really interested in all this volume rendering and next things will be liquids and maybe some smoke.