Search found 131 matches
- Wed Sep 11, 2019 11:50 am
- Forum: User Support
- Topic: pathOCL turning singlesided meshes transparent
- Replies: 28
- Views: 1296
Tried your scene, none of the geometry is visible when rendering with gpu only. When using only cpu they are visible and when on both cpu ang gpu planes become semitransparent
I have seen some weird stuff going on with sliders in node editor. When I try to slide them to maximum values all sldiers get random values. Problem seems to be with hsv tab sliders
Altough now that I try basic color texture in Lux I see that we don't really have options for choosing colorspace. And for some reason I need to have gamma 1 to get somewhat similar result to Input srgb texture, but not a complete match.
Usually for textures, if they have not been made for acescg colorpsace, you should use utility srgb/input generic srgb texture or utility linear srgb. Most textures you download from web are srgb images, but technical textures like roughness and bump, normal etc should be treated as linear images. S...
So I started to wonder how to use aces with blender and found this article https://acescentral.com/t/aces-set-up-for-blender-using-ocio/2106 There is easy guide for the setup and I believe renders really benefit from using aces. As it is the standard and behaves really well in post editing. Good for...
We can have multiple UV tiles in Blender, but currently all tiles get same the same texture. I tried using wrap mode black and the use uv offset to transform them to correct tile, but that didn't work in Blender 2.8, maybe it is not fully implemented yet.