Search found 20 matches

by Sprocket
Fri Sep 14, 2018 12:49 am
Forum: Finished Work
Topic: Luxcore 2.1 Benchmark
Replies: 68
Views: 85527

Re: Luxcore 2.1 Benchmark

4 min, 46 sec on four 7950's.
by Sprocket
Sat Aug 25, 2018 12:57 am
Forum: User Support
Topic: Old Luxrender forum has gone –Simulated Atmosphere?
Replies: 6
Views: 4523

Re: Old Luxrender forum has gone –Simulated Atmosphere?

I notice the old forum and wiki are back up now. Im going to try and save an offline copy.
by Sprocket
Tue Aug 21, 2018 9:48 pm
Forum: User Support
Topic: Task: Convert LuxRender project to LuxCore
Replies: 5
Views: 4759

Re: Task: Convert LuxRender project to LuxCore

Looks like only a few textures anyway?
by Sprocket
Sat Aug 18, 2018 10:59 pm
Forum: Works in Progress
Topic: Pool test scene
Replies: 10
Views: 9691

Re: Pool test scene

Yeah, after I said that, I had a bit of a google. Im pretty sure I was wrong now. Maybe old lux had it labeled wrong too.
Capture.PNG
Capture.PNG (7.67 KiB) Viewed 2470 times
Yes, im using volumes, the old scene uses tabulated data for absorption, so I tried to match how it looks in new with color at depth,
by Sprocket
Sat Aug 18, 2018 12:38 pm
Forum: Works in Progress
Topic: Pool test scene
Replies: 10
Views: 9691

Re: Pool test scene

The absorption looks stronger in that image. Are all the values being kept the same? Also, with the old Lux image, the refraction doesn't look as strong. Yes they are same values, all i changed was rendering method. The old lux scene uses a cauchy C value, the new has cauchy B. I just copied the va...
by Sprocket
Sat Aug 18, 2018 10:03 am
Forum: Works in Progress
Topic: High-res LEGO bricks testing
Replies: 24
Views: 21571

Re: High-res LEGO bricks testing

Thats awesome.They definitely need beveled edges for rendering. Cant wait to see more. :D
by Sprocket
Sat Aug 18, 2018 9:32 am
Forum: Works in Progress
Topic: Pool test scene
Replies: 10
Views: 9691

Re: Pool test scene

5000k Path + Metropolis.
pool test (luxcore path metropolis 5000k).jpg
by Sprocket
Thu Aug 16, 2018 9:37 am
Forum: User Support
Topic: Water absorption scattering values.
Replies: 6
Views: 4521

Re: Water absorption scattering values.

I tried it again with no clamping...
underwater final (luxcore bidir 20k no clamping).png
by Sprocket
Thu Aug 16, 2018 8:48 am
Forum: User Support
Topic: Glass is getting too dark...
Replies: 13
Views: 9635

Re: Glass is getting too dark...

Also the issue with clear glass might just be the values that you are using. The tool tip for dispersion says:
"Realistic values range from 0.00354 to 0.01342"
by Sprocket
Thu Aug 16, 2018 5:12 am
Forum: User Support
Topic: Glass is getting too dark...
Replies: 13
Views: 9635

Re: Glass is getting too dark...

I changed material in your example file a bit...
Capture.PNG