Search found 3 matches

by DECO
Sat Aug 13, 2022 7:15 am
Forum: Development
Topic: Issues in SDK 2.6
Replies: 0
Views: 15927

Issues in SDK 2.6

Hi,

I've just downloaded the SDK v2.6.
Just to note that

Code: Select all

#include "luxrays/utils/oclerror.h"
seems wrong because that file doesn't exist anymore.

+ some weird issues while compiling on Debian testing.
by DECO
Thu Aug 11, 2022 6:19 pm
Forum: User Support
Topic: Retrieve the shadow map?
Replies: 1
Views: 1853

Re: Retrieve the shadow map?

Reading https://wiki.luxcorerender.org/static_html/luxcore_api_reference/v2.1/html/classluxcore_1_1Film.html#a61de6982ba59f51a23c9e4357caeecaa , maybe OUTPUT_DIRECT_SHADOW_MASK and OUTPUT_INDIRECT_SHADOW_MASK are what I am after, but not sure.. But it seems to be for the whole scene.. I want it by o...
by DECO
Thu Aug 11, 2022 11:19 am
Forum: User Support
Topic: Retrieve the shadow map?
Replies: 1
Views: 1853

Retrieve the shadow map?

Hi, I have a really simple scene composed of planes. After adding a light, I would like to retrieve the shadows on each planes for further analysis. I don't care if I have to read structures or else, I just want the info. The whole process must happen programmatically, preferably from C++,as I won't...