Search found 49 matches

by Luxart
Tue Jul 02, 2019 5:45 am
Forum: Development
Topic: Transitioning from VRay to LuxCoreRender
Replies: 56
Views: 28464

Re: Transitioning from VRay to LuxCoreRender

Shall we remove Light groups and Tile Path, Both are rarely used and of little use.
by Luxart
Sat Apr 13, 2019 7:50 am
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 499862

Re: PhotonGI cache

Let's recap: KintuX (here) , Luxart (here) and I have tried PGI animation and experienced flickering. Did few more testing and my observed points: 1, Increasing Brute force radius scale: parameter reduces 75 % of flickering. 2, Manually setting both the Lookup radius and Brute force radius scale pa...
by Luxart
Thu Apr 11, 2019 10:11 am
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 499862

Re: PhotonGI cache

In general animation (edit all objects) flickering problem occurs. Have you done some test ? It would be interesting to see the results. I mean, it would be an expected problem but it is hard to see any difference between "brute force path tracing" alone and brute "force path tracing...
by Luxart
Thu Apr 11, 2019 6:45 am
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 499862

Re: PhotonGI cache

In animations Photon GI causes flickering. How to avoid it or Is Photon GI useful only for still images :?: Hi Luxart, first the persistent cache must be integrated into Blender. It's not yet ready, see comment above by B.Y.O.B. I think Persistent Photon GI cache is for fly through animations(only c...
by Luxart
Thu Apr 11, 2019 4:53 am
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 499862

Re: PhotonGI cache

In animations Photon GI causes flickering. How to avoid it or Is Photon GI useful only for still images :?:
by Luxart
Thu Mar 28, 2019 1:19 pm
Forum: User Support
Topic: Luxcore build error
Replies: 7
Views: 3936

Re: Luxcore build error

Fix the real problem, don't do additional work to just work around. There must be a reason why for you (and only for you) cmake does't detect VisualC++: https://stackoverflow.com/questions/51668676/cmake-visual-studio-15-2017-could-not-find-any-instance-of-visual-studio I agree, and the most likely...
by Luxart
Thu Mar 28, 2019 9:56 am
Forum: User Support
Topic: Luxcore build error
Replies: 7
Views: 3936

Re: Luxcore build error

Windows Desktop application in Visual C++ is installed. VS C++ installed.png Previously, I was adding source files directly to the VS IDE, and build pyluxcore from it (as I need to change some source files according to my needs). But from version 2.1 the OpenCL code are moved to .cl files. The .cl f...
by Luxart
Thu Mar 28, 2019 8:00 am
Forum: User Support
Topic: Luxcore build error
Replies: 7
Views: 3936

Luxcore build error

Hi,
I tried building Luxcore based on the instructions in GitHub (WindowsCompile).
I got the following error.
Cmake Error.png
VS 2017 community edition is installed in my computer.
Any help is greatly appreciated :) .
by Luxart
Fri Aug 10, 2018 6:49 am
Forum: User Support
Topic: Luxcore and memory
Replies: 36
Views: 19178

Re: Luxcore and memory

lacilaci wrote: Fri Aug 10, 2018 6:37 am
Are you saying that luxcore memory consumption will grow with the number of cores for cpus increasing??? :D
Yes, not with 8 cores. But 32 & 64 cores etc, along with film size and denoiser, it is definitely going to be a memory problem ;)
by Luxart
Fri Aug 10, 2018 6:24 am
Forum: User Support
Topic: Luxcore and memory
Replies: 36
Views: 19178

Re: Luxcore and memory

LuxCore uses all cores at 100%. So I guess part of the RAM usage is duplicating the film across threads for better performance? Yes, Currently for each cpu thread seperate film is allocated. So as the film size or thread count (current and futrue AMD CPU's have 32 & 64 threads) increases, the m...