Search found 49 matches
- Tue Jul 02, 2019 5:45 am
- Forum: Development
- Topic: Transitioning from VRay to LuxCoreRender
- Replies: 56
- Views: 28674
Re: Transitioning from VRay to LuxCoreRender
Shall we remove Light groups and Tile Path, Both are rarely used and of little use.
- Sat Apr 13, 2019 7:50 am
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 505480
Re: PhotonGI cache
Let's recap: KintuX (here) , Luxart (here) and I have tried PGI animation and experienced flickering. Did few more testing and my observed points: 1, Increasing Brute force radius scale: parameter reduces 75 % of flickering. 2, Manually setting both the Lookup radius and Brute force radius scale pa...
- Thu Apr 11, 2019 10:11 am
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 505480
Re: PhotonGI cache
In general animation (edit all objects) flickering problem occurs. Have you done some test ? It would be interesting to see the results. I mean, it would be an expected problem but it is hard to see any difference between "brute force path tracing" alone and brute "force path tracing...
- Thu Apr 11, 2019 6:45 am
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 505480
Re: PhotonGI cache
In animations Photon GI causes flickering. How to avoid it or Is Photon GI useful only for still images :?: Hi Luxart, first the persistent cache must be integrated into Blender. It's not yet ready, see comment above by B.Y.O.B. I think Persistent Photon GI cache is for fly through animations(only c...
- Thu Apr 11, 2019 4:53 am
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 505480
Re: PhotonGI cache
In animations Photon GI causes flickering. How to avoid it or Is Photon GI useful only for still images
- Thu Mar 28, 2019 1:19 pm
- Forum: User Support
- Topic: Luxcore build error
- Replies: 7
- Views: 3961
Re: Luxcore build error
Fix the real problem, don't do additional work to just work around. There must be a reason why for you (and only for you) cmake does't detect VisualC++: https://stackoverflow.com/questions/51668676/cmake-visual-studio-15-2017-could-not-find-any-instance-of-visual-studio I agree, and the most likely...
- Thu Mar 28, 2019 9:56 am
- Forum: User Support
- Topic: Luxcore build error
- Replies: 7
- Views: 3961
Re: Luxcore build error
Windows Desktop application in Visual C++ is installed. VS C++ installed.png Previously, I was adding source files directly to the VS IDE, and build pyluxcore from it (as I need to change some source files according to my needs). But from version 2.1 the OpenCL code are moved to .cl files. The .cl f...
- Thu Mar 28, 2019 8:00 am
- Forum: User Support
- Topic: Luxcore build error
- Replies: 7
- Views: 3961
Luxcore build error
Hi,
I tried building Luxcore based on the instructions in GitHub (WindowsCompile).
I got the following error.
VS 2017 community edition is installed in my computer.
Any help is greatly appreciated .
I tried building Luxcore based on the instructions in GitHub (WindowsCompile).
I got the following error.
VS 2017 community edition is installed in my computer.
Any help is greatly appreciated .
- Fri Aug 10, 2018 6:49 am
- Forum: User Support
- Topic: Luxcore and memory
- Replies: 36
- Views: 19628
- Fri Aug 10, 2018 6:24 am
- Forum: User Support
- Topic: Luxcore and memory
- Replies: 36
- Views: 19628
Re: Luxcore and memory
LuxCore uses all cores at 100%. So I guess part of the RAM usage is duplicating the film across threads for better performance? Yes, Currently for each cpu thread seperate film is allocated. So as the film size or thread count (current and futrue AMD CPU's have 32 & 64 threads) increases, the m...