Hello everyone!
This is an issue I've been encountering since I first started using Luxcore, and I believe I'm not the only one. The issue is, when using dispersion of any kind, it turns the surface red-ish, so glass and water becomes muddy and tinted. Can it be fixed or worked around?
Here are the ...
Search found 5 matches
- Thu Nov 24, 2022 10:49 am
- Forum: User Support
- Topic: Dispersion Tints Surfaces Red
- Replies: 0
- Views: 27527
- Mon May 16, 2022 6:43 am
- Forum: User Support
- Topic: Prism Caustics
- Replies: 10
- Views: 11272
Re: Prism Caustics
All this time I thought you meant the checkbox in the advanced menu of the material output node, which is greyed out for Bidir. I got it to work now, thanks a lot for your help!epilectrolytics wrote: Sat May 14, 2022 3:08 pm Now you can see the "use PhotonGI Cache" checkbox in the volume node:
- Fri May 13, 2022 5:43 pm
- Forum: User Support
- Topic: Prism Caustics
- Replies: 10
- Views: 11272
Re: Prism Caustics
As already mentioned above, a proper volume setup is crucial.
- homogenous volume with scattering and IOR>1 assigned via pointer as interior to the prism
- homogenous volume with scattering and IOR=1 assigned via pointer as exterior to the prism, as interior to the volume cube and also checked for ...
- Mon May 09, 2022 7:14 pm
- Forum: User Support
- Topic: Prism Caustics
- Replies: 10
- Views: 11272
Re: Prism Caustics
Thank you very much for the detailed replies, I really appreciate it!
- Fri Apr 29, 2022 8:14 am
- Forum: User Support
- Topic: Prism Caustics
- Replies: 10
- Views: 11272
Prism Caustics
Hello!
I've been trying to figure out volumes and caustics in LuxCore for the past week or so but nothing seems to work in my case.
I have a scene with a simple prism and a laser: a classic dispersion scene. I have two issues with it though:
The reflected light from the glass is much brighter than ...
I've been trying to figure out volumes and caustics in LuxCore for the past week or so but nothing seems to work in my case.
I have a scene with a simple prism and a laser: a classic dispersion scene. I have two issues with it though:
The reflected light from the glass is much brighter than ...