Search found 44 matches

by sarmath
Sat Oct 20, 2018 12:58 pm
Forum: Works in Progress
Topic: Different Works in Progress
Replies: 24
Views: 924

Re: Different Works in Progress

You can try node based Modular tree addon: https://www.youtube.com/watch?v=4PEsSpz2LZA&t=585s Hi sarmath Do you means this one: Modular Trees.png I probably have to read/follow some tutorial. I tried to use it about two months ago and it stuck in endless calculations or caused many blender crashes....
by sarmath
Sat Oct 20, 2018 10:50 am
Forum: Works in Progress
Topic: Different Works in Progress
Replies: 24
Views: 924

Re: Different Works in Progress

You can try node based Modular tree addon:

https://www.youtube.com/watch?v=4PEsSpz2LZA&t=585s
by sarmath
Fri Oct 19, 2018 7:46 pm
Forum: Works in Progress
Topic: first steps
Replies: 55
Views: 1405

Re: first steps

I removed the hills, didn't like the idea. What do you mean by mix with emissive background? Like composite those hill objects with background? or add emissive shader to the shader hills have? Anyways I like the way mist works, excelent in camera solution. I hope that it is a bug that can be fixed....
by sarmath
Fri Oct 19, 2018 7:28 pm
Forum: Works in Progress
Topic: first steps
Replies: 55
Views: 1405

Re: first steps

Awesome stuff, really great renders! About the mist problem: Instead of image pipeline (depth channel) mist you could try to mix the hill material with emissive background color. I removed the hills, didn't like the idea. What do you mean by mix with emissive background? Like composite those hill o...
by sarmath
Wed Oct 17, 2018 9:29 am
Forum: User Support
Topic: LuxRender Facebook Group
Replies: 2
Views: 63

Re: LuxRender Facebook Group

B.Y.O.B. wrote:
Wed Oct 17, 2018 9:15 am
Sure, go ahead.
Thank you very much :)
by sarmath
Wed Oct 17, 2018 8:58 am
Forum: User Support
Topic: LuxRender Facebook Group
Replies: 2
Views: 63

LuxRender Facebook Group

Hello everyone. There is an old facebook Luxrender group (https://www.facebook.com/groups/luxrender/) with 338 members currently. But the group has no cover image... My question to developers...can we use this image by B.Y.O.B as a cover so the group will be more recognizable? https://luxcorerender....
by sarmath
Tue Oct 16, 2018 7:15 pm
Forum: Finished Work
Topic: Whisky...never enough :-)
Replies: 4
Views: 184

Re: Whisky...never enough :-)

Dade wrote:
Tue Oct 16, 2018 7:07 pm
It is me or there are finger prints on glass ? Was it done in post pro ? Nice touch.
Yes its fingerprints...I have used imperfection texture from Poliigon and mixed it with Glass and glossy translusent shader.
Thanks.
by sarmath
Tue Oct 16, 2018 6:53 pm
Forum: Finished Work
Topic: Whisky...never enough :-)
Replies: 4
Views: 184

Whisky...never enough :-)

Just a quick glass with whisky...

PathGPU + Metropolis
10000 samples 35 min 2 x gtx 1070ti
postpro in darktable and gimp
by sarmath
Sat Oct 06, 2018 9:15 pm
Forum: News
Topic: New Example Scene: "Food"
Replies: 8
Views: 642

Re: New Example Scene: "Food"

This scene deserves Gallery...simple yet photorealistic to me...thats amazing that with Luxcore we dont need crazy node setups like in Cycles to make materials look just natural. Congratulations to devs and Charles... :)
by sarmath
Mon Sep 24, 2018 12:49 pm
Forum: Works in Progress
Topic: first steps
Replies: 55
Views: 1405

Re: first steps

Wondering about windows glass material...its very reflective and we can not see any interior. Is it correct physical behaviour??? :?: